The GUI editor seems quite unstable with several crashes when pressing refresh
I know your going to do another run at the GUI editor to sort some issues out with it so I made a ticket..
Hope its sooner than later
I cannot tun the engine. Double clicking on either the 32 or 64 bit engine editor crashes to windows.
What must I do to be able to run Skyline?
Mike
I published an isoladed project.
I won’t know why, but Skyline gives many errors while there is only one scene with one material.
Running the game and press “new game” there is a yellow empty screen with frame rate display on top left ?
https://s7.postimg.cc/t8ebohcqj/skylinepublish.jpg
Assets always point to Skyline installation and not the project directory.
On game manager clicking ass scene it also points to Skyline installation and not the project directory.
Please do test unit :
- create new empty project
- Add empty scene with player camera and controls
- publish
- test published game menu and scene loading
Thank you.
Be able to define functions names and position them inside animation.
This has lot of uses like footsetps, right attack timing or any other actions.
This can be done with timers, but callbacks will decrease the code lenght while making it lightweight.
Exporting the game there is some error, while there is only one working scene specified as main scene in the game manager.
Why it is saying it doesn’t find the binary when the scene is working in the editor when testing ?
https://s18.postimg.org/97e7wgy5l/skyline_Export.jpg
And launching 64 bit version it closes without displaying the main scene.
Requested by user TattieBoJangle, a key bind is needed for example key “V” so the snapping and be enabled and disabled easily.
Skyline has object attachement script that is working.
Why not proposing later a simple way of adding child objects with hierarchy view drag and drop objects.
Missing Lua command for mouse wheel value detection.
To expose dragging and dropping of textures feature that is already in the GUI system that is used..
This way you could easily drag from the inventory to the tool bar (press 1 for gun press 2 for medikit etc) that the player uses a sort of equipped items like you see in nearly every game these days..
It would save on time and workflow of users allowing them to quickly get a player system up and running asap..
it would replace having to code and track the mouse location while LMB is held and released to a co-ord on the screen and if that co-ord is xxx container then put it in slot xx.. then change textures of these slots etc etc..
Just using the existing system you could just use it through the hooks that could be exposed and miss half of the coding needed..
Skyline crashes every time I try to attach an entity to a bone via Action Editor.
Also, tried to get the world position of a bone with lua, but the command “bone.getWorldPosition()” doesn’t work either.
https://forum.aurasoft-skyline.co.uk/viewtopic.php?f=64&t=2200