Skyline - Support Tickets https://support.aurasoft-skyline.co.uk/ Skyline - Support TicketsSupport Tickets: Recently opened tasks 2020-07-19T15:17:14Z FS#99: The game engine crash everytime https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=99 2020-07-19T15:17:14Z Coppens Remy Hello, I’m desperate because the engine crashes all the time for anything. I tried with the renderer ‘DirectX’ and ‘OpenGL’ it’s the same. Eg. I’m looking in the ‘SkyGraph Editor’ part, I’m just browsing categories and all of a sudden crash, no error message (one eg. in video). Another example, I select a ‘game object’ (Widgets / Geometry shapes n Physic / Physics - Stack sphere) and directly the crash engine (see video). If I put a wrong command in a script, the engine crashes ... I have no problem with the other apps I use so the problem is not with my PC. I have reinstalled Skyline Game Engine several times (uninstalled before) but it’s always the same.I like this engine and I want to use it but currently impossible. Please help me! Video here: https://youtu.be/HPik6PqTF9o Best Regards,Remy Hello,

I’m desperate because the engine crashes all the time for anything.
I tried with the renderer ‘DirectX’ and ‘OpenGL’ it’s the same.

Eg. I’m looking in the ‘SkyGraph Editor’ part, I’m just browsing categories and all of a sudden crash, no error message (one eg. in video).

Another example, I select a ‘game object’ (Widgets / Geometry shapes n Physic / Physics - Stack sphere) and directly the crash engine (see video).
If I put a wrong command in a script, the engine crashes ...

I have no problem with the other apps I use so the problem is not with my PC.

I have reinstalled Skyline Game Engine several times (uninstalled before) but it’s always the same.
I like this engine and I want to use it but currently impossible.

Please help me!

Video here: https://youtu.be/HPik6PqTF9o

Best Regards,
Remy

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FS#98: Have the Game Manager LUA script running in editor mode https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=98 2019-04-07T11:37:00Z epsilonion Since the Game manager LUA script keeps running above all scenes etc it would be great to be able to have it running in editor, this will enable the following and more. Passing of tables and data like player stats between scenes (levels).Verify that data written to tables etc in the Game manager script when in editor.Testing and verifying that all data passed to the manager script is OK.. Having functions in the scene manager script would save from having to copy and paste them into each and every scene and speed up the load times of levels/scenes. overall I think it would be a great benefit to have it running in editor Since the Game manager LUA script keeps running above all scenes etc it would be great to be able to have it running in editor, this will enable the following and more.

Passing of tables and data like player stats between scenes (levels).
Verify that data written to tables etc in the Game manager script when in editor.
Testing and verifying that all data passed to the manager script is OK..

Having functions in the scene manager script would save from having to copy and paste them into each and every scene and speed up the load times of levels/scenes.

overall I think it would be a great benefit to have it running in editor

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FS#97: Crash https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=97 2019-02-08T17:14:50Z Kenneth Andersen Hey aurasoft skyline I’ve downloaded (Skyline Editor - Lite.) And it keeps crashing. When I made a 3 person and I want to root in the pc controller properties (pc offset) the program crashes (crash) It just goes down sometimes when I do something else ... it’s the 1.0 version I have of (little edition) Sincerely. Kenneth Andersen ps. If I have to buy the pro edition and do something serious, things should work. Hey aurasoft skyline

I’ve downloaded (Skyline Editor - Lite.) And it keeps crashing. When I made a 3 person and I want to root in the pc controller properties (pc offset) the program crashes (crash)

It just goes down sometimes when I do something else ... it’s the 1.0 version I have of (little edition)

Sincerely. Kenneth Andersen

ps. If I have to buy the pro edition and do something serious,

     things should work.
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FS#96: Game templates issues https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=96 2019-02-08T17:15:00Z SpiderMack 1 ) TP Camera CollisionThe camera does not move, mouse can only rotate camera up and down.Character not visible behind models, camera does nothing. 1 ) TP Camera Collision
The camera does not move, mouse can only rotate camera up and down.
Character not visible behind models, camera does nothing.

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FS#95: Action editor bugs https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=95 2019-02-08T17:21:48Z SpiderMack Window 7 1) click on “left arrow” to remove a script from some object opens a window2) nothing selected and click on “left arrow” crashes editor Window 7

1) click on “left arrow” to remove a script from some object opens a window
2) nothing selected and click on “left arrow” crashes editor

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FS#94: Trying to run the engine in 32 or 64 bit engine crashes https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=94 2018-12-06T15:10:16Z Mike Felker I cannot tun the engine. Double clicking on either the 32 or 64 bit engine editor crashes to windows. What must I do to be able to run Skyline? Mike I cannot tun the engine. Double clicking on either the 32 or 64 bit engine editor crashes to windows.

What must I do to be able to run Skyline?

Mike

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FS#93: To have TrackIR intergrated as standard would be great. https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=93 2018-11-17T21:31:07Z epsilonion If you can not afford a VR rig many people look towards TrackIR, its been around for longer than the concept of VR and is in many many games.You could have it switched on or off (off as standard) Featuring a wide field of view, high frame rate, and 6DoF tracking technology, the TrackIR 5 dramatically increases situational awareness, adding depth to the PC gaming experience and pulling you further into the game. When I first requested this (approx 2 years ago) it was free and you only had to register your game with the software to access the API I dont know about now but it still should be free.. It’s a massive competitive edge in flight and space sims. It changes the game. There’s no going back. It’s that important The added immersion and freedom puts you close enough to the virtual world for you to lose yourself in it No doubt about it, TrackIR is a significant advantage in combat, and frankly a far more immersive experience. I can’t play my games without it anymore. Some of the games using there system: Star Citizen Insurgancy DayZ ArmA 3 Rust Dirt Rally Assetto Corsa Elite Dangerous Flight Simulator X European and American truck simulators and many more... If you can not afford a VR rig many people look towards TrackIR, its been around for longer than the concept of VR and is in many many games.
You could have it switched on or off (off as standard)

Featuring a wide field of view, high frame rate, and 6DoF tracking technology, the TrackIR 5 dramatically increases situational awareness, adding depth to the PC gaming experience and pulling you further into the game.

When I first requested this (approx 2 years ago) it was free and you only had to register your game with the software to access the API I dont know about now but it still should be free..

  • It’s a massive competitive edge in flight and space sims. It changes the game. There’s no going back. It’s that important
  • The added immersion and freedom puts you close enough to the virtual world for you to lose yourself in it
  • No doubt about it, TrackIR is a significant advantage in combat, and frankly a far more immersive experience. I can’t play my games without it anymore.

Some of the games using there system:

  • Star Citizen
  • Insurgancy
  • DayZ
  • ArmA 3
  • Rust
  • Dirt Rally
  • Assetto Corsa
  • Elite Dangerous
  • Flight Simulator X
  • European and American truck simulators

and many more...

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FS#92: AI Visual Mechanics kinda thing - Behaviour Trees https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=92 2018-08-25T04:47:05Z epsilonion Is it possible for you to create a feature within the Visual Mechanics for AI.. Something like //forums.unrealengine.com/filedata/fetch //forums.unrealengine.com/filedata/fetch There are some lib’s on github for cover, suppression etc that you could look into for this feature.Having a built in AI editor or an extension of the Visual Mechanics would help skyline appeal to gamers for making games and is already a part of the BIG engines out there and would help skyline shine above all other indie engines.. Is it possible for you to create a feature within the Visual Mechanics for AI..

Something like

//forums.unrealengine.com/filedata/fetch

//forums.unrealengine.com/filedata/fetch

There are some lib’s on github for cover, suppression etc that you could look into for this feature.
Having a built in AI editor or an extension of the Visual Mechanics would help skyline appeal to gamers for making games and is already a part of the BIG engines out there and would help skyline shine above all other indie engines..

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FS#91: GUI Editor Crashes https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=91 2018-12-18T13:57:16Z epsilonion The GUI editor seems quite unstable with several crashes when pressing refresh I know your going to do another run at the GUI editor to sort some issues out with it so I made a ticket.. Hope its sooner than later The GUI editor seems quite unstable with several crashes when pressing refresh

I know your going to do another run at the GUI editor to sort some issues out with it so I made a ticket..

Hope its sooner than later

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FS#90: Attach to a BONE. https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=90 2018-07-13T22:14:52Z epsilonion I am working on hit boxes and would like to be able to attach hit boxes to bones, this allows the box to move with the arms and legs making shooting the NPC/players better as we have all complained about games with bad hitboxes in the past or large hitboxes when they could not be attached using the method that i would like to here.. I am working on hit boxes and would like to be able to attach hit boxes to bones, this allows the box to move with the arms and legs making shooting the NPC/players better as we have all complained about games with bad hitboxes in the past or large hitboxes when they could not be attached using the method that i would like to here..

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