Skyline - Support Tickets https://support.aurasoft-skyline.co.uk/ Skyline - Support TicketsSupport Tickets: Recently closed tasks 2018-12-18T13:57:16Z FS#91: GUI Editor Crashes https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=91 2018-12-18T13:57:16Z epsilonion The GUI editor seems quite unstable with several crashes when pressing refresh I know your going to do another run at the GUI editor to sort some issues out with it so I made a ticket.. Hope its sooner than later The GUI editor seems quite unstable with several crashes when pressing refresh

I know your going to do another run at the GUI editor to sort some issues out with it so I made a ticket..

Hope its sooner than later

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FS#94: Trying to run the engine in 32 or 64 bit engine crashes https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=94 2018-12-06T15:10:16Z Mike Felker I cannot tun the engine. Double clicking on either the 32 or 64 bit engine editor crashes to windows. What must I do to be able to run Skyline? Mike I cannot tun the engine. Double clicking on either the 32 or 64 bit engine editor crashes to windows.

What must I do to be able to run Skyline?

Mike

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FS#88: Test unit the project publishing https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=88 2018-08-18T12:28:24Z SpiderMack I published an isoladed project.I won’t know why, but Skyline gives many errors while there is only one scene with one material.Running the game and press “new game” there is a yellow empty screen with frame rate display on top left ? https://s7.postimg.cc/t8ebohcqj/skylinepublish.jpg Assets always point to Skyline installation and not the project directory.On game manager clicking ass scene it also points to Skyline installation and not the project directory. Please do test unit :- create new empty project- Add empty scene with player camera and controls- publish - test published game menu and scene loading Thank you. I published an isoladed project.
I won’t know why, but Skyline gives many errors while there is only one scene with one material.
Running the game and press “new game” there is a yellow empty screen with frame rate display on top left ?

https://s7.postimg.cc/t8ebohcqj/skylinepublish.jpg

Assets always point to Skyline installation and not the project directory.
On game manager clicking ass scene it also points to Skyline installation and not the project directory.

Please do test unit :
- create new empty project
- Add empty scene with player camera and controls
- publish
- test published game menu and scene loading

Thank you.

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FS#10: Animation callbacks https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=10 2018-08-17T20:22:09Z Hannah Young Be able to define functions names and position them inside animation.This has lot of uses like footsetps, right attack timing or any other actions. This can be done with timers, but callbacks will decrease the code lenght while making it lightweight. Be able to define functions names and position them inside animation.
This has lot of uses like footsetps, right attack timing or any other actions.

This can be done with timers, but callbacks will decrease the code lenght while making it lightweight.

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FS#69: Export .exe bug https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=69 2018-08-08T14:32:01Z SpiderMack Exporting the game there is some error, while there is only one working scene specified as main scene in the game manager. Why it is saying it doesn’t find the binary when the scene is working in the editor when testing ? https://s18.postimg.org/97e7wgy5l/skyline_Export.jpg And launching 64 bit version it closes without displaying the main scene. Exporting the game there is some error, while there is only one working scene specified as main scene in the game manager.

Why it is saying it doesn’t find the binary when the scene is working in the editor when testing ?

https://s18.postimg.org/97e7wgy5l/skyline_Export.jpg

And launching 64 bit version it closes without displaying the main scene.

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FS#87: Key bind for Grid snap https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=87 2018-08-08T14:30:40Z Jayce Young Requested by user TattieBoJangle, a key bind is needed for example key “V” so the snapping and be enabled and disabled easily. Requested by user TattieBoJangle, a key bind is needed for example key “V” so the snapping and be enabled and disabled easily.

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FS#7: Easy Hierarchy child objects https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=7 2018-08-08T14:30:06Z Hannah Young Skyline has object attachement script that is working. Why not proposing later a simple way of adding child objects with hierarchy view drag and drop objects. Skyline has object attachement script that is working.

Why not proposing later a simple way of adding child objects with hierarchy view drag and drop objects.

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FS#58: Mouse Wheel Input https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=58 2018-07-23T22:42:09Z planetX Missing Lua command for mouse wheel value detection. Missing Lua command for mouse wheel value detection.

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FS#65: GUI Editor - Drag and drop of textures to be exposed https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=65 2018-07-13T22:19:34Z epsilonion To expose dragging and dropping of textures feature that is already in the GUI system that is used.. This way you could easily drag from the inventory to the tool bar (press 1 for gun press 2 for medikit etc) that the player uses a sort of equipped items like you see in nearly every game these days.. It would save on time and workflow of users allowing them to quickly get a player system up and running asap..it would replace having to code and track the mouse location while LMB is held and released to a co-ord on the screen and if that co-ord is xxx container then put it in slot xx.. then change textures of these slots etc etc.. Just using the existing system you could just use it through the hooks that could be exposed and miss half of the coding needed.. To expose dragging and dropping of textures feature that is already in the GUI system that is used..

This way you could easily drag from the inventory to the tool bar (press 1 for gun press 2 for medikit etc) that the player uses a sort of equipped items like you see in nearly every game these days..

It would save on time and workflow of users allowing them to quickly get a player system up and running asap..
it would replace having to code and track the mouse location while LMB is held and released to a co-ord on the screen and if that co-ord is xxx container then put it in slot xx.. then change textures of these slots etc etc..

Just using the existing system you could just use it through the hooks that could be exposed and miss half of the coding needed..

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FS#37: Attach Entity to Bone Crash https://support.aurasoft-skyline.co.uk/index.php?do=details&task_id=37 2018-07-13T22:18:35Z Jayce Young Skyline crashes every time I try to attach an entity to a bone via Action Editor. Also, tried to get the world position of a bone with lua, but the command “bone.getWorldPosition()” doesn’t work either. https://forum.aurasoft-skyline.co.uk/viewtopic.php?f=64&t=2200 Skyline crashes every time I try to attach an entity to a bone via Action Editor.

Also, tried to get the world position of a bone with lua, but the command “bone.getWorldPosition()” doesn’t work either.

https://forum.aurasoft-skyline.co.uk/viewtopic.php?f=64&t=2200

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