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99 | Bug Report | The game engine crash everytime | Critical | | New | |
Coppens Remy | 19.07.2020 | |
Ticket Description
Hello,
I’m desperate because the engine crashes all the time for anything. I tried with the renderer ‘DirectX’ and ‘OpenGL’ it’s the same.
Eg. I’m looking in the ‘SkyGraph Editor’ part, I’m just browsing categories and all of a sudden crash, no error message (one eg. in video).
Another example, I select a ‘game object’ (Widgets / Geometry shapes n Physic / Physics - Stack sphere) and directly the crash engine (see video). If I put a wrong command in a script, the engine crashes ...
I have no problem with the other apps I use so the problem is not with my PC.
I have reinstalled Skyline Game Engine several times (uninstalled before) but it’s always the same. I like this engine and I want to use it but currently impossible.
Please help me!
Video here: https://youtu.be/HPik6PqTF9o
Best Regards, Remy
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97 | Bug Report | Crash | Critical | | Processing | |
Kenneth Andersen | 08.02.2019 | 08.02.2019 |
Ticket Description
Hey aurasoft skyline
I’ve downloaded (Skyline Editor - Lite.) And it keeps crashing. When I made a 3 person and I want to root in the pc controller properties (pc offset) the program crashes (crash)
It just goes down sometimes when I do something else ... it’s the 1.0 version I have of (little edition)
Sincerely. Kenneth Andersen
ps. If I have to buy the pro edition and do something serious,
things should work.
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96 | Bug Report | Game templates issues | High | | New | |
SpiderMack | 18.01.2019 | 08.02.2019 |
Ticket Description
1 ) TP Camera Collision The camera does not move, mouse can only rotate camera up and down. Character not visible behind models, camera does nothing.
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95 | Bug Report | Action editor bugs | High | 1 | New | |
SpiderMack | 18.01.2019 | 08.02.2019 |
Ticket Description
Window 7
1) click on “left arrow” to remove a script from some object opens a window 2) nothing selected and click on “left arrow” crashes editor
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94 | Bug Report | Trying to run the engine in 32 or 64 bit engine crashes | Critical | 1 | Closed | |
Mike Felker | 06.12.2018 | 06.12.2018 |
Ticket Description
I cannot tun the engine. Double clicking on either the 32 or 64 bit engine editor crashes to windows.
What must I do to be able to run Skyline?
Mike
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91 | Bug Report | GUI Editor Crashes | Medium | 2 | Closed | |
epsilonion | 28.07.2018 | 18.12.2018 |
Ticket Description
The GUI editor seems quite unstable with several crashes when pressing refresh
I know your going to do another run at the GUI editor to sort some issues out with it so I made a ticket..
Hope its sooner than later
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88 | Bug Report | Test unit the project publishing | Critical | | Closed | |
SpiderMack | 12.05.2018 | 18.08.2018 |
Ticket Description
I published an isoladed project. I won’t know why, but Skyline gives many errors while there is only one scene with one material. Running the game and press “new game” there is a yellow empty screen with frame rate display on top left ?
https://s7.postimg.cc/t8ebohcqj/skylinepublish.jpg
Assets always point to Skyline installation and not the project directory. On game manager clicking ass scene it also points to Skyline installation and not the project directory.
Please do test unit : - create new empty project - Add empty scene with player camera and controls - publish - test published game menu and scene loading
Thank you.
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86 | Bug Report | entity.getWorldOrientation() - Not working with spawned... | High | | Processing | |
planetX | 03.05.2018 | 18.12.2018 |
Ticket Description
This function only works with entities present in the editor. If the entity is spawned by script, it doesn’t get the quaternion values. Always get (1,0,0,0)
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84 | Bug Report | Navmesh rotation issues | Low | | Processing | |
SpiderMack | 14.04.2018 | 08.02.2019 |
Ticket Description
It’s a little better; but there is still notable rotation issues with navmesh when the character start a new destination. Rotation stabilizes after some second, but rotation should be controled and smooth.
A rotation speed should also be available as Navmesh parameter to control how fast a character would turn.
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83 | Bug Report | Feature Request - Asset Manager point to project locati... | Low | | Requires testing | |
SpiderMack | 14.04.2018 | 18.04.2018 |
Ticket Description
You load a project the Asset Manager points to Skyline installation.
When you load an existing project, the Asset Manager should always point to the new project folder structure and location.
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82 | Bug Report | vehicle.setWheelRadius() function doesn't work | Critical | | Closed | |
planetX | 08.04.2018 | 09.04.2018 |
Ticket Description
https://www.forum.aurasoft-skyline.co.uk/viewtopic.php?f=8&t=2108&p=12454&sid=5697c2894f11f90ff719580e258e3cd5#p12451
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81 | Bug Report | Stop the ability to readd an action that is already app... | High | | New | |
Jayce Young | 05.04.2018 | |
Ticket Description
Skyline lets you add 2 or more actions of the same name to the entity but does not support adding multiple same actions. It can then cause unforseen things to happen like scene load issues.
We need skyline to not let you add any more actions of the same name to an entity and display a message box when you do.
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80 | Bug Report | Scene Upgrader gets stuck on scene load | High | | Closed | |
Jayce Young | 05.04.2018 | |
Ticket Description
Scene Upgrader gets stuck on scene load if any entities have 2 or more actions that are the same on an entity. It causes a loop to happen due to array sizes going out of whack.
the simplest solution is not use multiple actions of the same name on an entity in the first place, however there is no error catching. See other ticket about this.
Bug brought about from @rockStahr from discord.
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78 | Bug Report | Importing models - Bounding box is out | Critical | | Closed | |
epsilonion | 23.03.2018 | |
Ticket Description
When importing models the bounding box seems to be out when importing from FBX..
The pivot point resets to where the bounding box is on the model (in other software)but the bounding box is way out.
Thanks to tattie he found the problem... you have to untick the 2 animation check boxes when preparing the folder for skyline... (may be set to off as default) not all models have animations.
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77 | Bug Report | new project crash | Critical | | Closed | |
SpiderMack | 19.03.2018 | 05.04.2018 |
Ticket Description
I installed last Skyline version with new project manager.
I created a new project isolated from others, when i press ok it crashes before i could re launch Skyline.
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74 | Bug Report | Mesh Merger bugs | Low | | New | |
SpiderMack | 16.03.2018 | |
Ticket Description
It’s a great tool for optimization.
But when two models are merged , the resulting model doesn’t look like the two combined and the texture does not look the same.
https://s18.postimg.org/ckr1x14ah/skylinemeshmerger.jpg
And merged meshes doesn’t keep their relative offset when merged
https://s18.postimg.org/iyg50h43d/skylinemeshmergerbu.jpg
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73 | Bug Report | Sun light reset bug | Low | | New | |
SpiderMack | 16.03.2018 | |
Ticket Description
How to reproduce the bug : 1) Under Light tools Change the sun light to a color. 2) Under render settings and ambient lighting, if you change Brightness it will reset the previous sun light color
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69 | Bug Report | Export .exe bug | Low | | Closed | |
SpiderMack | 16.03.2018 | 08.08.2018 |
Ticket Description
Exporting the game there is some error, while there is only one working scene specified as main scene in the game manager.
Why it is saying it doesn’t find the binary when the scene is working in the editor when testing ?
https://s18.postimg.org/97e7wgy5l/skyline_Export.jpg
And launching 64 bit version it closes without displaying the main scene.
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68 | Bug Report | NavBot bug when turning | Low | | New | |
SpiderMack | 16.03.2018 | |
Ticket Description
The new Navbot using navmesh example works when you click somewhere it goes to the position.
But when it turns it’s very buggy turning into all directions at same time and it stabilizes after some frames.
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64 | Bug Report | Advanced Search in Forum | Medium | | Closed | |
Shando | 03.03.2018 | 04.03.2018 |
Ticket Description
Is it possible to add an advanced search to the Forum?
Nearly every time I try to search for something (e.g. “Game Objects”) I get the response that the word(s) are too common!
Ideally, something like the Google Search where you can use double quotes or + to indicate that it must search for the exact phrase, or both words etc.
This would be a real help, not only to me, but also to new users.
Thanks
Shando
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60 | Bug Report | Material Editor - No object selected | High | | Completed | |
epsilonion | 01.03.2018 | |
Ticket Description
trying to replicate Karma’s error’s with changing colours on presets and well I get a strange one.
Placed a GO object in the scene, changed the textures and saved as preset. deleted the object from the scene and placed the same GO object in the scene. RMB material editor when object is selected and get no object selected error message.
Video attached
Seems to have sorted itself out and is working again.. hmm
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59 | Bug Report | Material Editor - Material Filtering | Medium | | Completed | |
epsilonion | 28.02.2018 | |
Ticket Description
When messing around trying to break things I came accross Material Filtering and setting it to BILINEAR or any other option gives the following result in the console.
nUpdating Sampler Blocks
Error: Invalid Texture. Texture [ ] is not part of the resources.
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57 | Bug Report | Mesh merger crash | Medium | | New | |
epsilonion | 21.02.2018 | 21.02.2018 |
Ticket Description
See video
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55 | Bug Report | "Open in explorer" not working | Low | | Closed | |
SpiderMack | 21.02.2018 | 21.02.2018 |
Ticket Description
In Asset Browser, right clicking on folder and choose from menu “open in explorer” doesn’t work anymore.
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52 | Bug Report | GO - Stamping options | High | | Closed | |
epsilonion | 20.02.2018 | |
Ticket Description
Game Objects stamping
pressing the 5 key to toggle grid snap on/off doesnt work (does not do anything when pressed) Pressing alt+< and alt+> just sets the random min and max to one and no other value.
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50 | Bug Report | End Game - Packer | Low | | Closed | |
epsilonion | 19.02.2018 | 22.03.2018 |
Ticket Description
When dropping some trees on the default “new” scene and the FPS player and running the end game exporter it gives a message about saving your scene first even though I just saved it.
When its done compiling the end game it gives loads of warnings about textures missing even though they are not included in the created scene..
These include: mp2_debris mp2_smoke T_weapons Scar_01 and 02 MarbleBlue2
all could not be found in the resource group(s)
Also when hunting for errors I found in the compiled game \Bin\Win64 SkylineEXE.log the following:
11:57:45: Plugin successfully installed 11:57:45: *-*-* OGRE Initialising 11:57:45: *-*-* Version 2.1.0unstable (Tindalos) 11:57:48: Compiler error: unknown error in atomicity.pu(1): token class, system, unrecognized. 11:57:48: Compiler error: unknown error in atomicity.pu(11): token class, renderer, unrecognized. 11:57:48: Compiler error: unknown error in atomicity.pu(16): token class, emission_rate, unrecognized. 11:57:48: Compiler error: unknown error in atomicity.pu(36): token class, rotation_speed, unrecognized. 11:57:48: Compiler error: unknown error in atomicity.pu(44): token class, xyz_scale, unrecognized. 11:57:48: Compiler error: unknown error in atomicity.pu(51): token class, observer, unrecognized. 11:57:48: Compiler error: unknown error in atomicity.pu(53): token class, handler, unrecognized. 11:57:48: Compiler error: unknown error in atomicity.pu(57): token class, handler, unrecognized. 11:57:48: Compiler error: unknown error in atomicity.pu(61): token class, handler, unrecognized. 11:57:48: Compiler error: unknown error in atomicity.pu(67): token class, observer, unrecognized. 11:57:48: Compiler error: unknown error in atomicity.pu(69): token class, handler, unrecognized. 11:57:48: Compiler error: unknown error in atomicity.pu(78): token class, renderer, unrecognized. 11:57:48: Compiler error: unknown error in atomicity.pu(87): token class, all_particle_dimensions, unrecognized. 11:57:48: Compiler error: unknown error in atomicity.pu(99): token class, all_particle_dimensions, unrecognized. 11:57:48: Compiler error: unknown error in systemTest.pu(1): token class, system, unrecognized. 11:57:49: WARNING: SkyDome.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 11:57:50: WARNING: Emitter.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool.
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49 | Bug Report | Translation Utility does not open under the editors men... | Medium | | New | |
epsilonion | 19.02.2018 | |
Ticket Description
Translation Utility does not open under the editors menu but you can open it when you have a mesh sleceted and click it in the main editor screen settings thingy where the snap to grid options are.
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48 | Bug Report | Exported game not run | High | | Closed | |
SpiderMack | 18.02.2018 | 19.03.2018 |
Ticket Description
I created a new game manager and assigned a main scene. And exported it as .exe in skyline.
When i try to launch 32 or 64 bits, there is a black screen and they close immediatly.
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47 | Bug Report | GUI Editor - libRocket vcustom bar | Medium | | New | |
epsilonion | 18.02.2018 | |
Ticket Description
GUI Editor - libRocket vcustom bar shows after exiting the GUI editor
Picture in the link
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44 | Bug Report | FPS Player GO displays error | Medium | | Closed | |
epsilonion | 17.02.2018 | 22.02.2018 |
Ticket Description
You get this in the Skyline Console
< Skyline Game Is Running! > |
Error: Lua Error: JSON file cannot be found The file: [GameData/playerData.SkyQuest_PD] could not be found in resources.
< Skyline Game Is Stopping! > |
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43 | Bug Report | Skyline when uninstalls removes asset library | Critical | 1 | Closed | |
Jayce Young | 17.02.2018 | 15.03.2018 |
Ticket Description
When skyline is uninstalled, the entire asset library is removed which means if any work is saved there, then it is potentially going to be removed. THIS is very bad if making a large project in the asset library. Although it is advisable to make a project external from the install location if you are making a large game to save any pain or use a second library setup in the editor settings.
We have a new plan which should resolve this. which is:
* Asset library that ships with the install will be turned into the System library. This way, we can clear it out and replace with newer files. * Once we have the system library, then the user library will be the Asset library, which can be placed anywhere outside of the installation directory and where the DLC and any custom user work can be placed.
This has multiple advantages: 1) A constant resource list can be used for the user library which means folders don’t need to be rescanned every time skyline is installed. 2) If and when skyline is uninstalled, only the system library will be removed leaving all files from user side intact. 3) The asset library will be able to be placed anywhere on any HDD with setup instructions inside the editor itself. 4) By default, the asset library can be stored and placed into user documents.
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40 | Bug Report | Spline Paths - Rotational speed | Low | | New | |
epsilonion | 16.02.2018 | |
Ticket Description
Rotational speed does not seem to make a difference when set to 25 normal and 25 rotational.
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39 | Bug Report | Spline Path Editor - When selcting the gizmo on one of ... | Low | | New | |
epsilonion | 16.02.2018 | |
Ticket Description
Spline Path Editor - When selecting the gizmo on one of the axis it also selects the object beneath this can also make you move the object below the gizmo if not careful
YouTube Video Here
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38 | Bug Report | Spline Path Editor - Can Not change line colour | Low | | New | |
epsilonion | 16.02.2018 | |
Ticket Description
Spline Path Editor - Can Not change line colour
When Changing the colour of a line in the Spline Path Editor its just stays black, the nodes are also hard to distinguish from the Path.
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37 | Bug Report | Attach Entity to Bone Crash | Medium | 1 | Closed | |
Jayce Young | 13.02.2018 | 13.07.2018 |
Ticket Description
Skyline crashes every time I try to attach an entity to a bone via Action Editor.
Also, tried to get the world position of a bone with lua, but the command “bone.getWorldPosition()” doesn’t work either.
https://forum.aurasoft-skyline.co.uk/viewtopic.php?f=64&t=2200
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35 | Bug Report | Remaining properties when removing actions | Medium | | Requires testing | |
SpiderMack | 12.02.2018 | 12.02.2018 |
Ticket Description
Adding sensor volume and trigger volume to some entity. When they are removed, the properties keep some of their flags.
https://s13.postimg.org/luq45zqdz/skylineflags.jpg
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32 | Bug Report | FBX Animations not working (Blender) | Medium | | Delayed | |
SpiderMack | 11.02.2018 | 16.04.2018 |
Ticket Description
I exported a character from Blender as FBX, it has multiple animations actions recognized in Skyline.
When i try to play those on script, only the “WALK” animation works.
You can find the Blender, exported FBX and script test on zip below https://ufile.io/kxno0
To test : -drop the FBX character on a scene -Add external script from ZIP to character -Change script variableto : ANIMATION = “WALK” -Play mode in editor, it works the character “walk” animation is playing. -Change variable to ANIMATION = “IDLE” -The animation is not playing.
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31 | Bug Report | Exported game crash | High | 1 | Closed | |
SpiderMack | 11.02.2018 | 12.02.2018 |
Ticket Description
I made a new project, made a new scene with a fps player that is working testing in the editor. This scene was setup as main scene in game manager.
I exported the project (.exe) as standalone and choose compression as No archive.
Launching the game both 32 or 64 bits crashes.
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29 | Bug Report | Projects not working | Low | | Closed | |
SpiderMack | 11.02.2018 | 19.03.2018 |
Ticket Description
I created a new empty project in Skyline.
After re launch Skyline and try to open the new created project i have a warning, if i click on OK, SKyline crashes. https://s13.postimg.org/feuh20kk7/skyline_Project.jpg
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21 | Bug Report | End Game Issues | Critical | 1 | Closed | |
Hannah Young | 10.02.2018 | 20.02.2018 |
Ticket Description
There have been many issues when exporting an end game. These are now in the process of being fixed.
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4 | Bug Report | Can't change capsule rotation | Medium | | New | |
Hannah Young | 07.02.2018 | |
Ticket Description
If you add a capsule rigidbody to some object, you can’t change it’s rotations to fit the object orientation.
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2 | Bug Report | Navmesh for character not working. | Critical | 3 | Closed | |
Developers | 07.02.2018 | 17.03.2018 |
Ticket Description
A character with Lua script using navmesh to movedoesn’t work. The character doesn’t follow navmesh to destination position.
Some hack seems to work , but i couldn’t get the hack work, a bug fix having navmesh working as intended would be better.
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