09:05:24: Creating resource group General 09:05:24: Creating resource group Internal 09:05:24: Creating resource group Autodetect 09:05:24: SceneManagerFactory for type 'DefaultSceneManager' registered. 09:05:24: Registering ResourceManager for type Material 09:05:24: Registering ResourceManager for type Mesh 09:05:24: Registering ResourceManager for type Mesh2 09:05:24: Registering ResourceManager for type OldSkeleton 09:05:24: MovableObjectFactory for type 'ParticleSystem' registered. 09:05:24: ArchiveFactory for archive type FileSystem registered. 09:05:24: ArchiveFactory for archive type Zip registered. 09:05:24: ArchiveFactory for archive type EmbeddedZip registered. 09:05:24: DDS codec registering 09:05:24: FreeImage version: 3.16.1 09:05:24: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 09:05:24: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp 09:05:24: ETC codec registering 09:05:24: Registering ResourceManager for type HighLevelGpuProgram 09:05:24: MovableObjectFactory for type 'Entity' registered. 09:05:24: MovableObjectFactory for type 'Item' registered. 09:05:24: MovableObjectFactory for type 'Light' registered. 09:05:24: MovableObjectFactory for type 'BillboardSet' registered. 09:05:24: MovableObjectFactory for type 'ManualObject2' registered. 09:05:24: MovableObjectFactory for type 'BillboardChain' registered. 09:05:24: MovableObjectFactory for type 'RibbonTrail' registered. 09:05:24: MovableObjectFactory for type 'WireAabb' registered. 09:05:24: Loading library RenderSystem_Direct3D11 09:05:24: Installing plugin: D3D11 RenderSystem 09:05:24: D3D11 : Direct3D11 Rendering Subsystem created. 09:05:24: D3D11: Driver Detection Starts 09:05:24: D3D11: Driver Detection Ends 09:05:24: Plugin successfully installed 09:05:24: Loading library RenderSystem_GL3Plus 09:05:24: Installing plugin: GL 3+ RenderSystem 09:05:24: OpenGL 3+ Rendering Subsystem created. 09:05:24: Plugin successfully installed 09:05:24: Loading library ParticleUniverse 09:05:24: Installing plugin: ParticleUniverse 09:05:24: MovableObjectFactory for type 'PUParticleSystem' registered. 09:05:24: MovableObjectFactory for type 'BoxSet' registered. 09:05:24: MovableObjectFactory for type 'SphereSet' registered. 09:05:24: ParticleUniverse: Particle Renderer Type 'Beam' registered 09:05:24: ParticleUniverse: Particle Renderer Type 'Billboard' registered 09:05:24: ParticleUniverse: Particle Renderer Type 'Box' registered 09:05:24: ParticleUniverse: Particle Renderer Type 'Sphere' registered 09:05:24: ParticleUniverse: Particle Renderer Type 'Entity' registered 09:05:24: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered 09:05:24: ParticleUniverse: Particle Renderer Type 'Light' registered 09:05:24: ParticleUniverse: Particle Emitter Type 'Point' registered 09:05:24: ParticleUniverse: Particle Emitter Type 'Line' registered 09:05:24: ParticleUniverse: Particle Emitter Type 'Box' registered 09:05:24: ParticleUniverse: Particle Emitter Type 'Circle' registered 09:05:24: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered 09:05:24: ParticleUniverse: Particle Emitter Type 'Vertex' registered 09:05:24: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered 09:05:24: ParticleUniverse: Particle Emitter Type 'Position' registered 09:05:24: ParticleUniverse: Particle Emitter Type 'Slave' registered 09:05:24: ParticleUniverse: Particle Affector Type 'Dummy01' registered 09:05:24: ParticleUniverse: Particle Affector Type 'LinearForce' registered 09:05:24: ParticleUniverse: Particle Affector Type 'Gravity' registered 09:05:24: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered 09:05:24: ParticleUniverse: Particle Affector Type 'Vortex' registered 09:05:24: ParticleUniverse: Particle Affector Type 'Randomiser' registered 09:05:24: ParticleUniverse: Particle Affector Type 'Line' registered 09:05:24: ParticleUniverse: Particle Affector Type 'Scale' registered 09:05:24: ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered 09:05:24: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered 09:05:24: ParticleUniverse: Particle Affector Type 'TextureRotator' registered 09:05:24: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered 09:05:24: ParticleUniverse: Particle Affector Type 'Jet' registered 09:05:24: ParticleUniverse: Particle Affector Type 'Align' registered 09:05:24: ParticleUniverse: Particle Affector Type 'FlockCentering' registered 09:05:24: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered 09:05:24: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered 09:05:24: ParticleUniverse: Particle Affector Type 'Colour' registered 09:05:24: ParticleUniverse: Particle Affector Type 'SineForce' registered 09:05:24: ParticleUniverse: Particle Affector Type 'Dummy02' registered 09:05:24: ParticleUniverse: Particle Affector Type 'SphereCollider' registered 09:05:24: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered 09:05:24: ParticleUniverse: Particle Affector Type 'BoxCollider' registered 09:05:24: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered 09:05:24: ParticleUniverse: Particle Affector Type 'PathFollower' registered 09:05:24: ParticleUniverse: Particle Affector Type 'ForceField' registered 09:05:24: ParticleUniverse: Particle Observer Type 'OnExpire' registered 09:05:24: ParticleUniverse: Particle Observer Type 'OnEmission' registered 09:05:24: ParticleUniverse: Particle Observer Type 'OnCount' registered 09:05:24: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered 09:05:24: ParticleUniverse: Particle Observer Type 'OnCollision' registered 09:05:24: ParticleUniverse: Particle Observer Type 'OnVelocity' registered 09:05:24: ParticleUniverse: Particle Observer Type 'OnTime' registered 09:05:24: ParticleUniverse: Particle Observer Type 'OnPosition' registered 09:05:24: ParticleUniverse: Particle Observer Type 'OnClear' registered 09:05:24: ParticleUniverse: Particle Observer Type 'OnQuota' registered 09:05:24: ParticleUniverse: Particle Observer Type 'OnRandom' registered 09:05:24: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered 09:05:24: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered 09:05:24: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered 09:05:24: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered 09:05:24: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered 09:05:24: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered 09:05:24: ParticleUniverse: Particle EventHandler Type 'DoScale' registered 09:05:24: ParticleUniverse: Particle Extern Type 'Gravity' registered 09:05:24: ParticleUniverse: Particle Extern Type 'SphereCollider' registered 09:05:24: ParticleUniverse: Particle Extern Type 'BoxCollider' registered 09:05:24: ParticleUniverse: Particle Extern Type 'Vortex' registered 09:05:24: ParticleUniverse: Particle Extern Type 'SceneDecorator' registered 09:05:24: ParticleUniverse: Particle Behaviour Type 'Slave' registered 09:05:24: Plugin successfully installed 09:05:24: Loading library Plugin_ParticleFX 09:05:24: Installing plugin: ParticleFX 09:05:24: Particle Emitter Type 'Point' registered 09:05:24: Particle Emitter Type 'Box' registered 09:05:24: Particle Emitter Type 'Ellipsoid' registered 09:05:24: Particle Emitter Type 'Cylinder' registered 09:05:24: Particle Emitter Type 'Ring' registered 09:05:24: Particle Emitter Type 'HollowEllipsoid' registered 09:05:24: Particle Affector Type 'LinearForce' registered 09:05:24: Particle Affector Type 'ColourFader' registered 09:05:24: Particle Affector Type 'ColourFader2' registered 09:05:24: Particle Affector Type 'ColourImage' registered 09:05:24: Particle Affector Type 'ColourInterpolator' registered 09:05:24: Particle Affector Type 'Scaler' registered 09:05:24: Particle Affector Type 'Rotator' registered 09:05:24: Particle Affector Type 'DirectionRandomiser' registered 09:05:24: Particle Affector Type 'DeflectorPlane' registered 09:05:24: Plugin successfully installed 09:05:24: *-*-* OGRE Initialising 09:05:24: *-*-* Version 2.1.0unstable (Tindalos) 09:05:24: D3D11 : RenderSystem Option: Allow NVPerfHUD = No 09:05:24: D3D11 : RenderSystem Option: Backbuffer Count = Auto 09:05:24: D3D11 : RenderSystem Option: Driver type = Hardware 09:05:24: D3D11 : RenderSystem Option: FSAA = 1 09:05:24: D3D11 : RenderSystem Option: Fast Shader Build Hack = Yes 09:05:24: D3D11 : RenderSystem Option: Floating-point mode = Fastest 09:05:24: D3D11 : RenderSystem Option: Full Screen = Yes 09:05:24: D3D11 : RenderSystem Option: Information Queue Exceptions Bottom Level = No information queue exceptions 09:05:24: D3D11 : RenderSystem Option: Max Requested Feature Levels = 11.1 09:05:24: D3D11 : RenderSystem Option: Min Requested Feature Levels = 9.1 09:05:24: D3D11 : RenderSystem Option: Rendering Device = NVIDIA GeForce GTX 760_0 09:05:24: D3D11 : RenderSystem Option: VSync = No 09:05:24: D3D11 : RenderSystem Option: VSync Interval = 1 09:05:24: D3D11 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour 09:05:24: D3D11 : RenderSystem Option: sRGB Gamma Conversion = No 09:05:24: CPU Identifier & Features 09:05:24: ------------------------- 09:05:24: * CPU ID: AuthenticAMD: AMD Ryzen 5 1600X Six-Core Processor 09:05:24: * Logical cores: 12 09:05:24: * SSE: yes 09:05:24: * SSE2: yes 09:05:24: * SSE3: yes 09:05:24: * MMX: yes 09:05:24: * MMXEXT: yes 09:05:24: * 3DNOW: no 09:05:24: * 3DNOWEXT: no 09:05:24: * CMOV: yes 09:05:24: * TSC: yes 09:05:24: * FPU: yes 09:05:24: * PRO: yes 09:05:24: * HT: no 09:05:24: ------------------------- 09:05:24: *** Starting Win32GL Subsystem *** 09:05:24: GL3PlusRenderSystem::_createRenderWindow "OgreWindow", 300x300 windowed miscParams: externalWindowHandle=68070 gamma=true 09:05:24: GL_VERSION = 3.3.0.0 09:05:24: GL_VENDOR = NVIDIA Corporation 09:05:24: GL_RENDERER = GeForce GTX 760/PCIe/SSE2 09:05:24: GL_EXTENSIONS = 09:05:24: GL_AMD_multi_draw_indirect 09:05:24: GL_AMD_seamless_cubemap_per_texture 09:05:24: GL_ARB_arrays_of_arrays 09:05:24: GL_ARB_base_instance 09:05:24: GL_ARB_bindless_texture 09:05:24: GL_ARB_blend_func_extended 09:05:24: GL_ARB_buffer_storage 09:05:24: GL_ARB_clear_buffer_object 09:05:24: GL_ARB_clear_texture 09:05:24: GL_ARB_clip_control 09:05:24: GL_ARB_color_buffer_float 09:05:24: GL_ARB_compressed_texture_pixel_storage 09:05:24: GL_ARB_conservative_depth 09:05:24: GL_ARB_compute_shader 09:05:24: GL_ARB_compute_variable_group_size 09:05:24: GL_ARB_conditional_render_inverted 09:05:24: GL_ARB_copy_buffer 09:05:24: GL_ARB_copy_image 09:05:24: GL_ARB_cull_distance 09:05:24: GL_ARB_debug_output 09:05:24: GL_ARB_depth_buffer_float 09:05:24: GL_ARB_depth_clamp 09:05:24: GL_ARB_depth_texture 09:05:24: GL_ARB_derivative_control 09:05:24: GL_ARB_direct_state_access 09:05:24: GL_ARB_draw_buffers 09:05:24: GL_ARB_draw_buffers_blend 09:05:24: GL_ARB_draw_indirect 09:05:24: GL_ARB_draw_elements_base_vertex 09:05:24: GL_ARB_draw_instanced 09:05:24: GL_ARB_enhanced_layouts 09:05:24: GL_ARB_ES2_compatibility 09:05:24: GL_ARB_ES3_compatibility 09:05:24: GL_ARB_ES3_1_compatibility 09:05:24: GL_ARB_ES3_2_compatibility 09:05:24: GL_ARB_explicit_attrib_location 09:05:24: GL_ARB_explicit_uniform_location 09:05:24: GL_ARB_fragment_coord_conventions 09:05:24: GL_ARB_fragment_layer_viewport 09:05:24: GL_ARB_fragment_program 09:05:24: GL_ARB_fragment_program_shadow 09:05:24: GL_ARB_fragment_shader 09:05:24: GL_ARB_framebuffer_no_attachments 09:05:24: GL_ARB_framebuffer_object 09:05:24: GL_ARB_framebuffer_sRGB 09:05:24: GL_ARB_geometry_shader4 09:05:24: GL_ARB_get_program_binary 09:05:24: GL_ARB_get_texture_sub_image 09:05:24: GL_ARB_gl_spirv 09:05:24: GL_ARB_gpu_shader5 09:05:24: GL_ARB_gpu_shader_fp64 09:05:24: GL_ARB_gpu_shader_int64 09:05:24: GL_ARB_half_float_pixel 09:05:24: GL_ARB_half_float_vertex 09:05:24: GL_ARB_imaging 09:05:24: GL_ARB_indirect_parameters 09:05:24: GL_ARB_instanced_arrays 09:05:24: GL_ARB_internalformat_query 09:05:24: GL_ARB_internalformat_query2 09:05:24: GL_ARB_invalidate_subdata 09:05:24: GL_ARB_map_buffer_alignment 09:05:24: GL_ARB_map_buffer_range 09:05:24: GL_ARB_multi_bind 09:05:24: GL_ARB_multi_draw_indirect 09:05:24: GL_ARB_multisample 09:05:24: GL_ARB_multitexture 09:05:24: GL_ARB_occlusion_query 09:05:24: GL_ARB_occlusion_query2 09:05:24: GL_ARB_parallel_shader_compile 09:05:24: GL_ARB_pipeline_statistics_query 09:05:24: GL_ARB_pixel_buffer_object 09:05:24: GL_ARB_point_parameters 09:05:24: GL_ARB_point_sprite 09:05:24: GL_ARB_polygon_offset_clamp 09:05:24: GL_ARB_program_interface_query 09:05:24: GL_ARB_provoking_vertex 09:05:24: GL_ARB_query_buffer_object 09:05:24: GL_ARB_robust_buffer_access_behavior 09:05:24: GL_ARB_robustness 09:05:24: GL_ARB_sample_shading 09:05:24: GL_ARB_sampler_objects 09:05:24: GL_ARB_seamless_cube_map 09:05:24: GL_ARB_seamless_cubemap_per_texture 09:05:24: GL_ARB_separate_shader_objects 09:05:24: GL_ARB_shader_atomic_counter_ops 09:05:24: GL_ARB_shader_atomic_counters 09:05:24: GL_ARB_shader_ballot 09:05:24: GL_ARB_shader_bit_encoding 09:05:24: GL_ARB_shader_clock 09:05:24: GL_ARB_shader_draw_parameters 09:05:24: GL_ARB_shader_group_vote 09:05:24: GL_ARB_shader_image_load_store 09:05:24: GL_ARB_shader_image_size 09:05:24: GL_ARB_shader_objects 09:05:24: GL_ARB_shader_precision 09:05:24: GL_ARB_shader_storage_buffer_object 09:05:24: GL_ARB_shader_subroutine 09:05:24: GL_ARB_shader_texture_image_samples 09:05:24: GL_ARB_shader_texture_lod 09:05:24: GL_ARB_shading_language_100 09:05:24: GL_ARB_shading_language_420pack 09:05:24: GL_ARB_shading_language_include 09:05:24: GL_ARB_shading_language_packing 09:05:24: GL_ARB_shadow 09:05:24: GL_ARB_sparse_buffer 09:05:24: GL_ARB_sparse_texture 09:05:24: GL_ARB_spirv_extensions 09:05:24: GL_ARB_stencil_texturing 09:05:24: GL_ARB_sync 09:05:24: GL_ARB_tessellation_shader 09:05:24: GL_ARB_texture_barrier 09:05:24: GL_ARB_texture_border_clamp 09:05:24: GL_ARB_texture_buffer_object 09:05:24: GL_ARB_texture_buffer_object_rgb32 09:05:24: GL_ARB_texture_buffer_range 09:05:24: GL_ARB_texture_compression 09:05:24: GL_ARB_texture_compression_bptc 09:05:24: GL_ARB_texture_compression_rgtc 09:05:24: GL_ARB_texture_cube_map 09:05:24: GL_ARB_texture_cube_map_array 09:05:24: GL_ARB_texture_env_add 09:05:24: GL_ARB_texture_env_combine 09:05:24: GL_ARB_texture_env_crossbar 09:05:24: GL_ARB_texture_env_dot3 09:05:24: GL_ARB_texture_filter_anisotropic 09:05:24: GL_ARB_texture_float 09:05:24: GL_ARB_texture_gather 09:05:24: GL_ARB_texture_mirror_clamp_to_edge 09:05:24: GL_ARB_texture_mirrored_repeat 09:05:24: GL_ARB_texture_multisample 09:05:24: GL_ARB_texture_non_power_of_two 09:05:24: GL_ARB_texture_query_levels 09:05:24: GL_ARB_texture_query_lod 09:05:24: GL_ARB_texture_rectangle 09:05:24: GL_ARB_texture_rg 09:05:24: GL_ARB_texture_rgb10_a2ui 09:05:24: GL_ARB_texture_stencil8 09:05:24: GL_ARB_texture_storage 09:05:24: GL_ARB_texture_storage_multisample 09:05:24: GL_ARB_texture_swizzle 09:05:24: GL_ARB_texture_view 09:05:24: GL_ARB_timer_query 09:05:24: GL_ARB_transform_feedback2 09:05:24: GL_ARB_transform_feedback3 09:05:24: GL_ARB_transform_feedback_instanced 09:05:24: GL_ARB_transform_feedback_overflow_query 09:05:24: GL_ARB_transpose_matrix 09:05:24: GL_ARB_uniform_buffer_object 09:05:24: GL_ARB_vertex_array_bgra 09:05:24: GL_ARB_vertex_array_object 09:05:24: GL_ARB_vertex_attrib_64bit 09:05:24: GL_ARB_vertex_attrib_binding 09:05:24: GL_ARB_vertex_buffer_object 09:05:24: GL_ARB_vertex_program 09:05:24: GL_ARB_vertex_shader 09:05:24: GL_ARB_vertex_type_10f_11f_11f_rev 09:05:24: GL_ARB_vertex_type_2_10_10_10_rev 09:05:24: GL_ARB_viewport_array 09:05:24: GL_ARB_window_pos 09:05:24: GL_ATI_draw_buffers 09:05:24: GL_ATI_texture_float 09:05:24: GL_ATI_texture_mirror_once 09:05:24: GL_S3_s3tc 09:05:24: GL_EXT_texture_env_add 09:05:24: GL_EXT_abgr 09:05:24: GL_EXT_bgra 09:05:24: GL_EXT_bindable_uniform 09:05:24: GL_EXT_blend_color 09:05:24: GL_EXT_blend_equation_separate 09:05:24: GL_EXT_blend_func_separate 09:05:24: GL_EXT_blend_minmax 09:05:24: GL_EXT_blend_subtract 09:05:24: GL_EXT_compiled_vertex_array 09:05:24: GL_EXT_Cg_shader 09:05:24: GL_EXT_depth_bounds_test 09:05:24: GL_EXT_direct_state_access 09:05:24: GL_EXT_draw_buffers2 09:05:24: GL_EXT_draw_instanced 09:05:24: GL_EXT_draw_range_elements 09:05:24: GL_EXT_fog_coord 09:05:24: GL_EXT_framebuffer_blit 09:05:24: GL_EXT_framebuffer_multisample 09:05:24: GL_EXTX_framebuffer_mixed_formats 09:05:24: GL_EXT_framebuffer_multisample_blit_scaled 09:05:24: GL_EXT_framebuffer_object 09:05:24: GL_EXT_framebuffer_sRGB 09:05:24: GL_EXT_geometry_shader4 09:05:24: GL_EXT_gpu_program_parameters 09:05:24: GL_EXT_gpu_shader4 09:05:24: GL_EXT_multi_draw_arrays 09:05:24: GL_EXT_packed_depth_stencil 09:05:24: GL_EXT_packed_float 09:05:24: GL_EXT_packed_pixels 09:05:24: GL_EXT_pixel_buffer_object 09:05:24: GL_EXT_point_parameters 09:05:24: GL_EXT_polygon_offset_clamp 09:05:24: GL_EXT_provoking_vertex 09:05:24: GL_EXT_rescale_normal 09:05:24: GL_EXT_secondary_color 09:05:24: GL_EXT_separate_shader_objects 09:05:24: GL_EXT_separate_specular_color 09:05:24: GL_EXT_shader_image_load_store 09:05:24: GL_EXT_shader_integer_mix 09:05:24: GL_EXT_shadow_funcs 09:05:24: GL_EXT_stencil_two_side 09:05:24: GL_EXT_stencil_wrap 09:05:24: GL_EXT_texture3D 09:05:24: GL_EXT_texture_array 09:05:24: GL_EXT_texture_buffer_object 09:05:24: GL_EXT_texture_compression_dxt1 09:05:24: GL_EXT_texture_compression_latc 09:05:24: GL_EXT_texture_compression_rgtc 09:05:24: GL_EXT_texture_compression_s3tc 09:05:24: GL_EXT_texture_cube_map 09:05:24: GL_EXT_texture_edge_clamp 09:05:24: GL_EXT_texture_env_combine 09:05:24: GL_EXT_texture_env_dot3 09:05:24: GL_EXT_texture_filter_anisotropic 09:05:24: GL_EXT_texture_integer 09:05:24: GL_EXT_texture_lod 09:05:24: GL_EXT_texture_lod_bias 09:05:24: GL_EXT_texture_mirror_clamp 09:05:24: GL_EXT_texture_object 09:05:24: GL_EXT_texture_shared_exponent 09:05:24: GL_EXT_texture_sRGB 09:05:24: GL_EXT_texture_sRGB_decode 09:05:24: GL_EXT_texture_storage 09:05:24: GL_EXT_texture_swizzle 09:05:24: GL_EXT_timer_query 09:05:24: GL_EXT_transform_feedback2 09:05:24: GL_EXT_vertex_array 09:05:24: GL_EXT_vertex_array_bgra 09:05:24: GL_EXT_vertex_attrib_64bit 09:05:24: GL_EXT_window_rectangles 09:05:24: GL_EXT_import_sync_object 09:05:24: GL_IBM_rasterpos_clip 09:05:24: GL_IBM_texture_mirrored_repeat 09:05:24: GL_KHR_context_flush_control 09:05:24: GL_KHR_debug 09:05:24: GL_EXT_memory_object 09:05:24: GL_EXT_memory_object_win32 09:05:24: GL_EXT_win32_keyed_mutex 09:05:24: GL_KHR_parallel_shader_compile 09:05:24: GL_KHR_no_error 09:05:24: GL_KHR_robust_buffer_access_behavior 09:05:24: GL_KHR_robustness 09:05:24: GL_EXT_semaphore 09:05:24: GL_EXT_semaphore_win32 09:05:24: GL_KTX_buffer_region 09:05:24: GL_NV_alpha_to_coverage_dither_control 09:05:24: GL_NV_bindless_multi_draw_indirect 09:05:24: GL_NV_bindless_multi_draw_indirect_count 09:05:24: GL_NV_bindless_texture 09:05:24: GL_NV_blend_equation_advanced 09:05:24: GL_NV_blend_square 09:05:24: GL_NV_command_list 09:05:24: GL_NV_compute_program5 09:05:24: GL_NV_conditional_render 09:05:24: GL_NV_copy_depth_to_color 09:05:24: GL_NV_copy_image 09:05:24: GL_NV_depth_buffer_float 09:05:24: GL_NV_depth_clamp 09:05:24: GL_NV_draw_texture 09:05:24: GL_NV_draw_vulkan_image 09:05:24: GL_NV_ES1_1_compatibility 09:05:24: GL_NV_ES3_1_compatibility 09:05:24: GL_NV_explicit_multisample 09:05:24: GL_NV_fence 09:05:24: GL_NV_float_buffer 09:05:24: GL_NV_fog_distance 09:05:24: GL_NV_fragment_program 09:05:24: GL_NV_fragment_program_option 09:05:24: GL_NV_fragment_program2 09:05:24: GL_NV_framebuffer_multisample_coverage 09:05:24: GL_NV_geometry_shader4 09:05:24: GL_NV_gpu_program4 09:05:24: GL_NV_internalformat_sample_query 09:05:24: GL_NV_gpu_program4_1 09:05:24: GL_NV_gpu_program5 09:05:24: GL_NV_gpu_program5_mem_extended 09:05:24: GL_NV_gpu_program_fp64 09:05:24: GL_NV_gpu_shader5 09:05:24: GL_NV_half_float 09:05:24: GL_NV_light_max_exponent 09:05:24: GL_NV_multisample_coverage 09:05:24: GL_NV_multisample_filter_hint 09:05:24: GL_NV_occlusion_query 09:05:24: GL_NV_packed_depth_stencil 09:05:24: GL_NV_parameter_buffer_object 09:05:24: GL_NV_parameter_buffer_object2 09:05:24: GL_NV_path_rendering 09:05:24: GL_NV_pixel_data_range 09:05:24: GL_NV_point_sprite 09:05:24: GL_NV_primitive_restart 09:05:24: GL_NV_query_resource 09:05:24: GL_NV_query_resource_tag 09:05:24: GL_NV_register_combiners 09:05:24: GL_NV_register_combiners2 09:05:24: GL_NV_shader_atomic_counters 09:05:24: GL_NV_shader_atomic_float 09:05:24: GL_NV_shader_buffer_load 09:05:24: GL_NV_shader_storage_buffer_object 09:05:24: GL_NV_texgen_reflection 09:05:24: GL_NV_texture_barrier 09:05:24: GL_NV_texture_compression_vtc 09:05:24: GL_NV_texture_env_combine4 09:05:24: GL_NV_texture_multisample 09:05:24: GL_NV_texture_rectangle 09:05:24: GL_NV_texture_rectangle_compressed 09:05:24: GL_NV_texture_shader 09:05:24: GL_NV_texture_shader2 09:05:24: GL_NV_texture_shader3 09:05:24: GL_NV_transform_feedback 09:05:24: GL_NV_transform_feedback2 09:05:24: GL_NV_uniform_buffer_unified_memory 09:05:24: GL_NV_vertex_array_range 09:05:24: GL_NV_vertex_array_range2 09:05:24: GL_NV_vertex_attrib_integer_64bit 09:05:24: GL_NV_vertex_buffer_unified_memory 09:05:24: GL_NV_vertex_program 09:05:24: GL_NV_vertex_program1_1 09:05:24: GL_NV_vertex_program2 09:05:24: GL_NV_vertex_program2_option 09:05:24: GL_NV_vertex_program3 09:05:24: GL_NVX_conditional_render 09:05:24: GL_NVX_gpu_memory_info 09:05:24: GL_NVX_multigpu_info 09:05:24: GL_NVX_nvenc_interop 09:05:24: GL_NV_shader_thread_group 09:05:24: GL_NV_shader_thread_shuffle 09:05:24: GL_KHR_blend_equation_advanced 09:05:24: GL_SGIS_generate_mipmap 09:05:24: GL_SGIS_texture_lod 09:05:24: GL_SGIX_depth_texture 09:05:24: GL_SGIX_shadow 09:05:24: GL_SUN_slice_accum 09:05:24: GL_WIN_swap_hint 09:05:24: WGL_EXT_swap_control 09:05:24: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 09:05:24: ************************************** 09:05:24: *** OpenGL 3+ Renderer Started *** 09:05:24: ************************************** 09:05:24: Registering ResourceManager for type GpuProgram 09:05:24: GL3+: Using FBOs for rendering to textures 09:05:24: FBO PF_UNKNOWN depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_L16 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R16_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R32_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R8_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R16_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R32_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_RG8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R8_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R16_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_X24_S8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_D24_UNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_D16_UNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_D32_FLOAT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8 09:05:24: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT 09:05:24: RenderSystem capabilities 09:05:24: ------------------------- 09:05:24: RenderSystem Name: OpenGL 3+ Rendering Subsystem 09:05:24: GPU Vendor: nvidia 09:05:24: Device Name: GeForce GTX 760/PCIe/SSE2 09:05:24: Driver Version: 3.3.0.0 09:05:24: * Fixed function pipeline: no 09:05:24: * Hardware generation of mipmaps: yes 09:05:24: * Texture blending: yes 09:05:24: * Anisotropic texture filtering: yes 09:05:24: * Dot product texture operation: yes 09:05:24: * Cube mapping: yes 09:05:24: * Hardware stencil buffer: yes 09:05:24: - Stencil depth: 8 09:05:24: - Two sided stencil support: yes 09:05:24: - Wrap stencil values: yes 09:05:24: * Hardware vertex / index buffers: yes 09:05:24: * 32-bit index buffers: yes 09:05:24: * Vertex programs: yes 09:05:24: * Number of floating-point constants for vertex programs: 4096 09:05:24: * Number of integer constants for vertex programs: 4096 09:05:24: * Number of boolean constants for vertex programs: 4096 09:05:24: * Fragment programs: yes 09:05:24: * Number of floating-point constants for fragment programs: 4096 09:05:24: * Number of integer constants for fragment programs: 4096 09:05:24: * Number of boolean constants for fragment programs: 4096 09:05:24: * Geometry programs: yes 09:05:24: * Number of floating-point constants for geometry programs: 2048 09:05:24: * Number of integer constants for geometry programs: 2048 09:05:24: * Number of boolean constants for geometry programs: 2048 09:05:24: * Tessellation Hull programs: yes 09:05:24: * Number of floating-point constants for tessellation hull programs: 2048 09:05:24: * Number of integer constants for tessellation hull programs: 2048 09:05:24: * Number of boolean constants for tessellation hull programs: 2048 09:05:24: * Tessellation Domain programs: yes 09:05:24: * Number of floating-point constants for tessellation domain programs: 2048 09:05:24: * Number of integer constants for tessellation domain programs: 2048 09:05:24: * Number of boolean constants for tessellation domain programs: 2048 09:05:24: * Compute programs: yes 09:05:24: * Number of floating-point constants for compute programs: 2048 09:05:24: * Number of integer constants for compute programs: 2048 09:05:24: * Number of boolean constants for compute programs: 2048 09:05:24: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 09:05:24: * Texture Compression: yes 09:05:24: - DXT: yes 09:05:24: - VTC: yes 09:05:24: - PVRTC: no 09:05:24: - ATC: no 09:05:24: - ETC1: no 09:05:24: - ETC2: yes 09:05:24: - BC4/BC5: yes 09:05:24: - BC6H/BC7: yes 09:05:24: - ASTC: no 09:05:24: * Hardware Occlusion Query: yes 09:05:24: * User clip planes: yes 09:05:24: * VET_UBYTE4 vertex element type: yes 09:05:24: * Infinite far plane projection: yes 09:05:24: * Hardware render-to-texture: yes 09:05:24: * Floating point textures: yes 09:05:24: * Non-power-of-two textures: yes 09:05:24: * 1d textures: yes 09:05:24: * Volume textures: yes 09:05:24: * Max Texture resolution (2D) 16384 09:05:24: * Max Texture resolution (3D) 2048 09:05:24: * Max Texture resolution (Cubemaps) 16384 09:05:24: * Multiple Render Targets: 8 09:05:24: - With different bit depths: yes 09:05:24: * Point Sprites: yes 09:05:24: * Extended point parameters: yes 09:05:24: * Max Point Size: 189.875 09:05:24: * Vertex texture fetch: yes 09:05:24: * Number of world matrices: 0 09:05:24: * Number of texture units: 16 09:05:24: * Stencil buffer depth: 8 09:05:24: * Number of vertex blend matrices: 0 09:05:24: - Max vertex textures: 32 09:05:24: - Vertex textures shared: yes 09:05:24: * Render to Vertex Buffer : yes 09:05:24: * Hardware Atomic Counters: yes 09:05:24: * GL 1.5 without VBO workaround: no 09:05:24: * Frame Buffer objects: yes 09:05:24: * Frame Buffer objects (ARB extension): no 09:05:24: * Frame Buffer objects (ATI extension): no 09:05:24: * PBuffer support: no 09:05:24: * GL 1.5 without HW-occlusion workaround: no 09:05:24: * Vertex Array Objects: yes 09:05:24: * Separate shader objects: no 09:05:24: Registering ResourceManager for type Texture 09:05:24: Using FSAA. 09:05:24: DefaultWorkQueue('Root') initialising on thread main. 09:05:24: Particle Renderer Type 'billboard' registered 09:05:24: ArchiveFactory for archive type pak registered. 09:05:24: ArchiveFactory for archive type ark registered. 09:05:24: OverlayElementFactory for type Panel registered. 09:05:24: OverlayElementFactory for type BorderPanel registered. 09:05:24: OverlayElementFactory for type TextArea registered. 09:05:24: Registering ResourceManager for type Font 09:05:24: MovableObjectFactory for type 'MovableText' registered. 09:05:24: Added resource location '../Data/System/Shaders/Cache/' of type 'FileSystem' to resource group 'General' 09:05:24: Creating resource group AssetLibrary 09:05:24: Added resource location '../Data/System/Settings/' of type 'FileSystem' to resource group 'AssetLibrary' 09:05:24: Added resource location '../Data/Particles' of type 'FileSystem' to resource group 'AssetLibrary' 09:05:24: Creating resource group Brushes 09:05:24: Added resource location '../Data/Terrain/Brushes' of type 'FileSystem' to resource group 'Brushes' 09:05:24: Added resource location '../Data/System/' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Environment/TimeOfDaySky' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/PostFX/' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/PostFX/GLSL/' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Materials/Skyline_Feature_Materials' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Materials/Skyline_Feature_Materials/GLSL' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/SkylineWorkspace/' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Textures' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Materials/' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Materials/Skyline_System_Materials' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/GUI/Fonts' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/GUI/SkylineUI' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/GUI/Gorilla' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/GUI/Gorilla/gorillafonts' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/GUI/Gorilla/gorillashader' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/GUI/Rocket/rocketShaders' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Models/' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Models/Engine Models/' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Models/Engine Models/Camera' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Models/Engine Models/Emitter' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Models/Engine Models/Gizmo' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Models/Engine Models/Gizmo/CurrentGizmo' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Models/Engine Models/Gizmo/3WayGizmo' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Models/Engine Models/Gizmo/1WayGizmo' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Models/Engine Models/Gizmo' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Models/Engine Models/Light' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Models/Engine Models/Mesh_Editor' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Models/Engine Models/Other' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Models/Engine Models/Vegetation' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Models/Mesh Scale' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/Temp' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/Presets' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/Presets/System' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/Terrain/' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/Terrain/Heightmaps' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/Terrain/TerrainTextures' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/Terrain/TerrainTextures/GrassColorMap' of type 'FileSystem' to resource group 'General' 09:05:24: Added resource location '../Data/System/Shaders_Hlms/Shaders_Common_GLSL.ark' of type 'ark' to resource group 'General' 09:05:24: Creating resource group Heightmaps 09:05:24: Added resource location '../Data/Terrain/Heightmaps' of type 'FileSystem' to resource group 'Heightmaps' 09:05:24: Creating resource group Rocket 09:05:24: Added resource location '../Data/GUI/Rocket' of type 'FileSystem' to resource group 'Rocket' 09:05:24: Added resource location '../Data/GUI/Rocket/assets' of type 'FileSystem' to resource group 'Rocket' 09:05:24: Added resource location '../Data/GUI/Rocket/assets/data' of type 'FileSystem' to resource group 'Rocket' 09:05:24: Added resource location '../Data/GUI/Rocket/assets/fonts' of type 'FileSystem' to resource group 'Rocket' 09:05:24: Added resource location '../Data/GUI/Rocket/assets/tmp' of type 'FileSystem' to resource group 'Rocket' 09:05:24: Added resource location '../Data/GUI/Rocket/assets/SkylineOptionsScreen/' of type 'FileSystem' to resource group 'Rocket' 09:05:24: Added resource location '../Data/GUI/Rocket/assets/SkylineOptionsScreen/fonts' of type 'FileSystem' to resource group 'Rocket' 09:05:24: Added resource location '../Data/GUI/Rocket/rocketshader' of type 'FileSystem' to resource group 'Rocket' 09:05:24: Creating resource group Sounds 09:05:24: Added resource location '../Data/Sounds' of type 'FileSystem' to resource group 'Sounds' 09:05:24: Parsing scripts for resource group AssetLibrary 09:05:24: Parsing script atomicity.pu 09:05:24: Compiler error: unknown error in atomicity.pu(1): token class, system, unrecognized. 09:05:24: Compiler error: unknown error in atomicity.pu(11): token class, renderer, unrecognized. 09:05:24: Compiler error: unknown error in atomicity.pu(16): token class, emission_rate, unrecognized. 09:05:24: Compiler error: unknown error in atomicity.pu(36): token class, rotation_speed, unrecognized. 09:05:24: Compiler error: unknown error in atomicity.pu(44): token class, xyz_scale, unrecognized. 09:05:24: Compiler error: unknown error in atomicity.pu(51): token class, observer, unrecognized. 09:05:24: Compiler error: unknown error in atomicity.pu(53): token class, handler, unrecognized. 09:05:24: Compiler error: unknown error in atomicity.pu(57): token class, handler, unrecognized. 09:05:24: Compiler error: unknown error in atomicity.pu(61): token class, handler, unrecognized. 09:05:24: Compiler error: unknown error in atomicity.pu(67): token class, observer, unrecognized. 09:05:24: Compiler error: unknown error in atomicity.pu(69): token class, handler, unrecognized. 09:05:24: Compiler error: unknown error in atomicity.pu(78): token class, renderer, unrecognized. 09:05:24: Compiler error: unknown error in atomicity.pu(87): token class, all_particle_dimensions, unrecognized. 09:05:24: Compiler error: unknown error in atomicity.pu(99): token class, all_particle_dimensions, unrecognized. 09:05:24: ParticleUniverse: Particle System Template 'atomicity' registered 09:05:24: Parsing script systemTest.pu 09:05:24: Compiler error: unknown error in systemTest.pu(1): token class, system, unrecognized. 09:05:24: ParticleUniverse: Particle System Template 'systemTest' registered 09:05:24: Finished parsing scripts for resource group AssetLibrary 09:05:24: Creating resources for group AssetLibrary 09:05:24: All done 09:05:24: Parsing scripts for resource group Autodetect 09:05:24: Finished parsing scripts for resource group Autodetect 09:05:24: Creating resources for group Autodetect 09:05:24: All done 09:05:24: Parsing scripts for resource group Brushes 09:05:24: Finished parsing scripts for resource group Brushes 09:05:24: Creating resources for group Brushes 09:05:24: All done 09:05:24: Parsing scripts for resource group General 09:05:24: Parsing script Quad.program 09:05:24: Parsing script ASCII.material 09:05:25: Parsing script BlackAndWhite.material 09:05:25: Parsing script Bloom.material 09:05:25: Parsing script Distortion.material 09:05:25: Parsing script Dither.material 09:05:25: Parsing script Embossed.material 09:05:25: Parsing script Glass.material 09:05:25: Parsing script Halftone.material 09:05:25: Parsing script HDR.material 09:05:25: Parsing script Invert.material 09:05:25: Parsing script Laplace.material 09:05:25: Parsing script LightShafts.material 09:05:25: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource LightShafts_ps.glsl in resource group General or any other group. in ResourceGroupManager::openResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 790) 09:05:25: High-level program Postprocess/LightShafts_ps_GLSL encountered an error during loading and is thus not supported. OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource LightShafts_ps.glsl in resource group General or any other group. in ResourceGroupManager::openResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 790) 09:05:25: Parsing script MotionBlur.material 09:05:25: Parsing script NightVision.material 09:05:25: Parsing script OldMovie.material 09:05:25: Parsing script OldTV.material 09:05:25: Parsing script Posterize.material 09:05:25: Parsing script RadialBlur.material 09:05:25: Parsing script SharpenEdges.material 09:05:25: Parsing script Sky.material 09:05:25: Parsing script SkyPostprocess.material 09:05:25: Parsing script SSAO_HS.material 09:05:25: Parsing script Tiling.material 09:05:25: Parsing script UnderWater.material 09:05:25: OGRE EXCEPTION(5:ItemIdentityException): Parameter called Image does not exist. in GpuProgramParameters::_findNamedConstantDefinition at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreGpuProgramParams.cpp (line 2218) 09:05:25: Compiler error: invalid parameters in UnderWater.material(6): setting of constant failed 09:05:25: OGRE EXCEPTION(5:ItemIdentityException): Parameter called Rand does not exist. in GpuProgramParameters::_findNamedConstantDefinition at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreGpuProgramParams.cpp (line 2218) 09:05:25: Compiler error: invalid parameters in UnderWater.material(7): setting of constant failed 09:05:25: OGRE EXCEPTION(5:ItemIdentityException): Parameter called Noise does not exist. in GpuProgramParameters::_findNamedConstantDefinition at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreGpuProgramParams.cpp (line 2218) 09:05:25: Compiler error: invalid parameters in UnderWater.material(8): setting of constant failed 09:05:25: Parsing script BlendProjectCubemap.material 09:05:25: Parsing script CopyCubemap.material 09:05:25: Parsing script 1WayGizmo.material 09:05:25: Parsing script 3WayGizmo.material 09:05:25: WARNING: Could not generate mipmaps for Rotation_Grid_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:05:25: Parsing script BlackGridded_GroundPlane.material 09:05:25: WARNING: Could not generate mipmaps for MeshEditor_BlackGriddedFloor.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:05:25: Parsing script checkeredYellow.material 09:05:25: WARNING: Could not generate mipmaps for checkered_texture_Yellow.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:05:25: Parsing script Debug.material 09:05:25: Parsing script DirectionalLight_Mesh.material 09:05:25: Parsing script Mesh Scale.material 09:05:25: WARNING: Could not generate mipmaps for System_Blue.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:05:25: Parsing script Plane_100x100_Hi_Tess.material 09:05:25: Parsing script recastdebug.material 09:05:25: Parsing script SkylineDefaultRibbon.material 09:05:25: Parsing script Skyline_Snapping_Grid_Template.material 09:05:25: Parsing script Skyline_System_PathEditorNodes.material 09:05:25: Parsing script Skyline_System_Probe.material 09:05:25: Parsing script Skyline_System_TriggerVolume.material 09:05:25: Parsing script System_Camera.material 09:05:25: Parsing script System_Invisible.material 09:05:25: Parsing script System_LightDebug.material 09:05:25: Parsing script System_Proto_Blue.material 09:05:25: Parsing script System_Proto_Blue_Basic.material 09:05:25: Parsing script System_Proto_Grey.material 09:05:25: Parsing script Gorilla2D.material 09:05:25: Parsing script Gorilla3D.material 09:05:25: Parsing script Rocket2D.material 09:05:25: Parsing script Copyback.material 09:05:25: Parsing script DepthUtils.material 09:05:25: Parsing script DPSM.material 09:05:25: Parsing script EsmGaussianBlurLogFilter.material 09:05:25: Parsing script Distortion.compositor 09:05:25: Parsing script HDR.compositor 09:05:25: Parsing script HdrSmaa.compositor 09:05:25: Parsing script LightShafts.compositor 09:05:25: Parsing script Postprocessing.compositor 09:05:25: Parsing script SSAO_HS.compositor 09:05:25: Parsing script UnderWater.compositor 09:05:25: Parsing script 00_SkylineBaseShadows.compositor 09:05:25: Parsing script 01_SkylineBaseShadowsESM.compositor 09:05:25: Parsing script 02_SkylineBaseProbes.compositor 09:05:25: Parsing script 03_SkylineBaseWorkspace.compositor 09:05:25: Parsing script EsmGaussianBlurLogFilter.material.json 09:05:25: Parsing script Mipmaps.material.json 09:05:25: Parsing script PhysicsCollider_Transparent.skymat 09:05:25: Parsing script Skyline_System_Navmesh_PathEnd.skymat 09:05:25: Parsing script Skyline_System_Navmesh_PathStart.skymat 09:05:25: Parsing script Skyline_System_RoadDebugMesh.skymat 09:05:25: Parsing script Skyline_System_RoadNodeDebug.skymat 09:05:25: Parsing script Skyline_System_RoadNodeDebug_HVR.skymat 09:05:25: Parsing script Skyline_System_Sensor.skymat 09:05:25: Parsing script System_AudioIcon.skymat 09:05:25: WARNING: Could not generate mipmaps for System_Audio_Icon.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:05:25: Parsing script System_Light.skymat 09:05:25: WARNING: Could not generate mipmaps for System_Light.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:05:25: Parsing script System_Light_Flare.skymat 09:05:25: WARNING: Could not generate mipmaps for flare_alpha.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:05:25: Parsing script System_ParticleIcon.skymat 09:05:25: WARNING: Could not generate mipmaps for Particle_Icon.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:05:25: Parsing script console.fontdef 09:05:25: Parsing script sample.fontdef 09:05:25: Finished parsing scripts for resource group General 09:05:25: Creating resources for group General 09:05:25: All done 09:05:25: Parsing scripts for resource group Heightmaps 09:05:25: Finished parsing scripts for resource group Heightmaps 09:05:25: Creating resources for group Heightmaps 09:05:25: All done 09:05:25: Parsing scripts for resource group Internal 09:05:25: Finished parsing scripts for resource group Internal 09:05:25: Creating resources for group Internal 09:05:25: All done 09:05:25: Parsing scripts for resource group Rocket 09:05:25: Finished parsing scripts for resource group Rocket 09:05:25: Creating resources for group Rocket 09:05:25: All done 09:05:25: Parsing scripts for resource group Sounds 09:05:25: Finished parsing scripts for resource group Sounds 09:05:25: Creating resources for group Sounds 09:05:25: All done 09:05:25: Texture: IBLSceneGlobalImage: Loading 6 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1. 09:05:25: Texture: SkyBoxDefaultTexture.dds: Loading 6 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 09:05:27: Creating resource group Project 09:05:27: Creating resource group Scene 09:05:27: Creating resource group Game 09:05:27: Creating resource group EditorThumbnails 09:05:28: Texture: dejavu.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 09:05:29: Creating resource group __Sky_Particle_Materials 09:05:29: Mesh: Loading SkyDome.mesh. 09:05:29: WARNING: SkyDome.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:05:29: Could not find datablock of name: [Hash 0xac83736b], with the resource group: [Hash 0x519ca33e]. 09:05:29: Texture: SkyTones.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 09:05:29: Texture: Starfield.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 4 hardware generated mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. 09:05:29: Texture: Sun2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 09:05:29: Texture: Moon.dds: Loading 1 faces(PF_DXT1,256x256x1) with 8 custom mipmaps from Image. Internal format is PF_DXT1,256x256x1. 09:05:29: Texture: Glow.dds: Loading 1 faces(PF_DXT1,512x512x1) with 9 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1. 09:05:29: Texture: CloudsTile_01.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 10 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. 09:05:29: Texture: Sky_horiz_18_Polar.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:05:29: Texture: skytest.png: Loading 1 faces(PF_A8R8G8B8,254x254x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,254x254x1. 09:05:29: WARNING: Could not generate mipmaps for MaterialError.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:05:29: WARNING: Unlit Datablock 'manual1Material00' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 09:05:30: Added resource location '../Data/_cache' of type 'FileSystem' to resource group 'EditorThumbnails' 09:05:30: Mesh: Loading Editor_Sphere_Large.mesh. 09:05:30: WARNING: Editor_Sphere_Large.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:05:30: Mesh: Loading Emitter.mesh. 09:05:30: WARNING: Emitter.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:05:30: WARNING: Mesh2 instance 'AutoGen_ParallaxCorrectedCubemap_0_Proxy' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:05:30: Could not find datablock of name: [Hash 0xa3ddf2df], with the resource group: [Hash 0x519ca33e]. 09:05:30: Could not find datablock of name: [Hash 0xa3ddf2df], with the resource group: [Hash 0x519ca33e]. 09:05:30: Could not find datablock of name: [Hash 0xa3ddf2df], with the resource group: [Hash 0x519ca33e]. 09:05:30: Could not find datablock of name: [Hash 0xa3ddf2df], with the resource group: [Hash 0x519ca33e]. 09:05:30: WARNING: Texture instance 'noiseTexture' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:05:30: Mesh: Loading 3WayGizmo_BaseNode.mesh. 09:05:30: Mesh: Loading 3WayGizmo_Rotation_Grids.mesh. 09:05:30: Mesh: Loading 3WayGizmo_Position_XAxis.mesh. 09:05:30: Mesh: Loading 3WayGizmo_Position_YAxis.mesh. 09:05:30: Mesh: Loading 3WayGizmo_Position_ZAxis.mesh. 09:05:30: Mesh: Loading 3WayGizmo_Rotation_XAxis.mesh. 09:05:30: Mesh: Loading 3WayGizmo_Rotation_YAxis.mesh. 09:05:30: Mesh: Loading 3WayGizmo_Rotation_ZAxis.mesh. 09:05:30: Mesh: Loading 3WayGizmo_Scale_XAxis.mesh. 09:05:30: Mesh: Loading 3WayGizmo_Scale_YAxis.mesh. 09:05:30: Mesh: Loading 3WayGizmo_Scale_ZAxis.mesh. 09:05:30: Mesh: Loading 3WayGizmo_Scale_UniformScale.mesh. 09:05:30: Mesh: Loading 3WayGizmo_Position_XYAxis.mesh. 09:05:30: Mesh: Loading 3WayGizmo_Position_ZXAxis.mesh. 09:05:30: Mesh: Loading 3WayGizmo_Position_YZAxis.mesh. 09:05:30: Mesh: Loading 3WayGizmo_Position_XYPanel.mesh. 09:05:30: Mesh: Loading 3WayGizmo_Position_ZXPanel.mesh. 09:05:30: Mesh: Loading 3WayGizmo_Position_YZPanel.mesh. 09:05:32: Could not find datablock of name: [Hash 0xa781dced], with the resource group: [Hash 0x8e1976e9]. 09:11:57: Unloading unused resources in resource group Scene 09:11:57: Finished unloading unused resources in resource group Scene 09:11:57: Unloading unused resources in resource group AssetLibrary 09:11:57: Finished unloading unused resources in resource group AssetLibrary 09:11:57: Unloading unused resources in resource group Sounds 09:11:57: Finished unloading unused resources in resource group Sounds 09:11:57: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Textures/Cubemaps/' of type 'FileSystem' to resource group 'Scene' 09:11:57: Texture: cubemap_Meadow_512.dds: Loading 6 faces(PF_DXT1,512x512x1) with 9 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1. 09:11:58: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Textures/Cubemaps/' of type 'FileSystem' to resource group 'Scene' 09:11:58: Texture: IBLSceneGlobalImage: Loading 6 faces(PF_DXT1,512x512x1) with 9 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1. 09:11:58: Mesh: Loading DirectionalLight_Mesh.mesh. 09:11:58: Creating resource group Asset Library/Models/Basic/Planes 09:11:58: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Models/Basic/Planes/' of type 'FileSystem' to resource group 'Asset Library/Models/Basic/Planes' 09:11:58: Mesh: Loading Ground_Disc.mesh. 09:11:58: Creating resource group Asset Library/Materials/Ground/Ground - Grass 09:11:58: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Materials/Ground/Ground - Grass' of type 'FileSystem' to resource group 'Asset Library/Materials/Ground/Ground - Grass' 09:11:58: Creating resource group Asset Library/Textures/My Textures/Rubble and surface materials/Wet Sand/SD output 09:11:58: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Textures/My Textures/Rubble and surface materials/Wet Sand/SD output/' of type 'FileSystem' to resource group 'Asset Library/Textures/My Textures/Rubble and surface materials/Wet Sand/SD output' 09:11:58: WARNING: The input texture Wet_Sand_ao.dds is a PF_DXT1 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 09:11:58: WARNING: Could not generate mipmaps for Wet_Sand_ao.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:11:58: WARNING: Could not generate mipmaps for Wet_Sand_albedo.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:11:58: WARNING: Could not generate mipmaps for Wet_Sand_specular_level.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:11:58: WARNING: The input texture Wet_Sand_roughness.dds is a PF_DXT1 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 09:11:58: WARNING: Could not generate mipmaps for Wet_Sand_roughness.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:11:58: WARNING: Could not generate mipmaps for Wet_Sand_normal_BC5.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:11:58: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Textures/Space/Planetoids/' of type 'FileSystem' to resource group 'Scene' 09:11:58: Texture: Planet_04.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1. 09:11:58: Mesh: Loading SkyBox.mesh. 09:11:58: Creating resource group Asset Library/Materials/Misc 09:11:58: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Materials/Misc' of type 'FileSystem' to resource group 'Asset Library/Materials/Misc' 09:11:58: Creating resource group Asset Library/Textures/My Textures/Checker Plate 09:11:58: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Textures/My Textures/Checker Plate/' of type 'FileSystem' to resource group 'Asset Library/Textures/My Textures/Checker Plate' 09:11:58: Creating resource group Asset Library/Textures/Detail/Roughness 09:11:58: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Textures/Detail/Roughness/' of type 'FileSystem' to resource group 'Asset Library/Textures/Detail/Roughness' 09:11:58: WARNING: Could not generate mipmaps for Checker Plate.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:11:58: WARNING: Could not generate mipmaps for Checker_Plate_spec.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:11:58: WARNING: The input texture dirt_roughsand-01_mk.dds is a PF_DXT5 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 09:11:58: WARNING: Could not generate mipmaps for Checker_Plate_norm_BC5.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:11:58: Could not find datablock of name: [Hash 0x3b8cd35b], with the resource group: [Hash 0x519ca33e]. 09:11:58: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Environment/Skys/' of type 'FileSystem' to resource group 'Scene' 09:11:58: Texture: TropicalSunnyDayFront.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:11:58: Texture: TropicalSunnyDayBack.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:11:59: Texture: TropicalSunnyDayRight.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:11:59: Texture: TropicalSunnyDayLeft.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:11:59: Texture: TropicalSunnyDayUp.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:11:59: Texture: TropicalSunnyDayDown.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:11:59: Texture: TropicalSunnyDayBack.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:11:59: Texture: TropicalSunnyDayRight.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:12:00: Texture: TropicalSunnyDayLeft.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:12:00: Texture: TropicalSunnyDayUp.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:12:00: Texture: TropicalSunnyDayDown.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:12:00: Render Target 'rtt/2798322946304/[Hash 0x1a29e2ac]' 09:12:00: Render Target 'rtt/2798322942784/[Hash 0xff0b14a7]' 09:12:00: Render Target 'rtt/2798322954304/[Hash 0xabf4a645]' 09:12:00: Render Target 'DepthTexture/2798585997568/[Hash 0x07c1d921]' 09:12:00: Render Target 'DepthTexture/2798585985920/[Hash 0xf646e63a]' 09:12:00: Render Target 'rtt/2798322953024/[Hash 0x658683d6]' 09:12:00: Render Target 'rtt/2798322951424/[Hash 0x3cfe135b]' 09:12:00: Render Target 'rtt/2798322955264/[Hash 0xd127d315]' 09:12:00: WARNING: Texture instance '[Hash 0x8e68dd2e]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance '[Hash 0x08dbdffd]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance 'HlmsTextureManager/10' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance 'HlmsTextureManager/12' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance 'HlmsTextureManager/11' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance 'HlmsTextureManager/9' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance 'DepthTexture/2798585997568/[Hash 0x07c1d921]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance 'DepthTexture/2798585985920/[Hash 0xf646e63a]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance 'rtt/2798322953024/[Hash 0x658683d6]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance 'rtt/2798322951424/[Hash 0x3cfe135b]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance 'rtt/2798322955264/[Hash 0xd127d315]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance 'rtt/2798322946304/[Hash 0x1a29e2ac]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance 'rtt/2798322942784/[Hash 0xff0b14a7]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance '[Hash 0xe469c10e]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance '[Hash 0x33e731f8]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance '[Hash 0xc4b30ab6]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance '[Hash 0xd9c03f4d]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance '[Hash 0xf1ebba8c]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance '[Hash 0x042bf6c9]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:12:00: WARNING: Texture instance '[Hash 0x1e7ac0d0]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:13:03: Creating resource group Asset Library/Models/Props/Torches 09:13:03: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Models/Props/Torches/' of type 'FileSystem' to resource group 'Asset Library/Models/Props/Torches' 09:13:03: Mesh: Loading Wooden_Torch_1m.mesh. 09:13:03: WARNING: Wooden_Torch_1m.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:13:03: Creating resource group Asset Library/Textures/Walls/Wall 00 09:13:03: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Textures/Walls/Wall 00/' of type 'FileSystem' to resource group 'Asset Library/Textures/Walls/Wall 00' 09:13:03: Creating resource group Asset Library/Textures/Metal/Metal 00 09:13:03: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Textures/Metal/Metal 00/' of type 'FileSystem' to resource group 'Asset Library/Textures/Metal/Metal 00' 09:13:03: WARNING: Could not generate mipmaps for Concrete1.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:03: WARNING: The input texture MetalRust_07_DISP.dds is a PF_DXT1 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 09:13:03: WARNING: Could not generate mipmaps for MetalRust_07_DISP.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:03: WARNING: Could not generate mipmaps for MetalRust_07_NORMAL_BC5.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:03: WARNING: Could not generate mipmaps for MetalRust_01_DISP.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:03: Creating resource group Asset Library/Textures/Wood/Misc wood 09:13:03: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Textures/Wood/Misc wood/' of type 'FileSystem' to resource group 'Asset Library/Textures/Wood/Misc wood' 09:13:03: WARNING: Could not generate mipmaps for mudw.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:03: WARNING: Could not generate mipmaps for mudw_S.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:03: Mesh: Loading Wooden_Torch_1m.mesh. 09:13:03: WARNING: Wooden_Torch_1m.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:13:03: WARNING: Could not generate mipmaps for Concrete1.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:03: WARNING: The input texture MetalRust_07_DISP.dds is a PF_DXT1 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 09:13:03: WARNING: Could not generate mipmaps for MetalRust_07_DISP.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:03: WARNING: Could not generate mipmaps for MetalRust_07_NORMAL_BC5.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:03: WARNING: Could not generate mipmaps for MetalRust_01_DISP.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:03: WARNING: Could not generate mipmaps for mudw.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:03: WARNING: Could not generate mipmaps for mudw_S.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:04: WARNING: Texture instance 'HlmsTextureManager/24' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:13:04: WARNING: Texture instance 'HlmsTextureManager/26' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:13:04: WARNING: Texture instance 'HlmsTextureManager/25' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:13:04: WARNING: Texture instance 'HlmsTextureManager/27' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:13:04: WARNING: Texture instance 'HlmsTextureManager/28' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:13:04: WARNING: Texture instance 'HlmsTextureManager/30' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:13:04: WARNING: Texture instance 'HlmsTextureManager/29' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:13:04: Texture: 1: Loading 1 faces(PF_A8B8G8R8,64x128x1) Internal format is PF_A8R8G8B8,64x128x1. 09:13:12: Mesh: Loading Wooden_Torch_1m.mesh. 09:13:12: WARNING: Wooden_Torch_1m.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:13:12: WARNING: Could not generate mipmaps for Concrete1.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:12: WARNING: The input texture MetalRust_07_DISP.dds is a PF_DXT1 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 09:13:12: WARNING: Could not generate mipmaps for MetalRust_07_DISP.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:12: WARNING: Could not generate mipmaps for MetalRust_07_NORMAL_BC5.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:12: WARNING: Could not generate mipmaps for MetalRust_01_DISP.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:12: WARNING: Could not generate mipmaps for mudw.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:12: WARNING: Could not generate mipmaps for mudw_S.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:12: Mesh: Loading Wooden_Torch_1m.mesh. 09:13:12: WARNING: Wooden_Torch_1m.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:13:12: WARNING: Could not generate mipmaps for Concrete1.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:12: WARNING: The input texture MetalRust_07_DISP.dds is a PF_DXT1 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 09:13:12: WARNING: Could not generate mipmaps for MetalRust_07_DISP.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:12: WARNING: Could not generate mipmaps for MetalRust_07_NORMAL_BC5.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:12: WARNING: Could not generate mipmaps for MetalRust_01_DISP.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:12: WARNING: Could not generate mipmaps for mudw.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:12: WARNING: Could not generate mipmaps for mudw_S.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:13:12: WARNING: Texture instance 'HlmsTextureManager/38' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:13:12: WARNING: Texture instance 'HlmsTextureManager/40' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:13:12: WARNING: Texture instance 'HlmsTextureManager/39' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:13:12: WARNING: Texture instance 'HlmsTextureManager/41' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:13:12: WARNING: Texture instance 'HlmsTextureManager/42' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:13:12: WARNING: Texture instance 'HlmsTextureManager/44' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:13:12: WARNING: Texture instance 'HlmsTextureManager/43' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:36: Render Target 'rtt/2799130115568/rtt/2798322954304/[Hash 0xabf4a645]' 09:15:36: Render Target 'rtt/2798314218528/[Hash 0xe469c10e]' 09:15:36: Render Target 'DepthTexture/2798585988208/[Hash 0x8e68dd2e]' 09:15:36: Render Target 'DepthTexture/2798585991744/[Hash 0x08dbdffd]' 09:15:36: Render Target 'rtt/2798314216608/[Hash 0x9ee1f370]' 09:15:36: Render Target 'rtt/2798314237088/[Hash 0x9ee1f370]' 09:15:36: Render Target 'rtt/2798314240608/[Hash 0x9ee1f370]' 09:15:36: Render Target 'rtt/2798314243488/[Hash 0x9ee1f370]' 09:15:36: Render Target 'rtt/2798314243808/[Hash 0x9ee1f370]' 09:15:36: Render Target 'rtt/2798314246368/[Hash 0x9ee1f370]' 09:15:37: WARNING: Texture instance '[Hash 0x6e3e4bdc]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:37: WARNING: Texture instance '[Hash 0x51e0a1fa]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:37: Render Target 'DepthTexture/2799118276992/DepthTexture/2798585997568/[Hash 0x07c1d921]' 09:15:37: WARNING: Texture instance '[Hash 0xc1eb681a]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:37: WARNING: Texture instance '[Hash 0xc88959ba]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:37: Render Target 'rtt/2799130118448/rtt/2798322953024/[Hash 0x658683d6]' 09:15:37: WARNING: Texture instance '[Hash 0xf6d7f0e3]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:37: Render Target 'rtt/2799130102448/rtt/2798322951424/[Hash 0x3cfe135b]' 09:15:37: WARNING: Texture instance '[Hash 0xb6f82a82]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:37: Render Target 'DepthTexture/2799118282816/DepthTexture/2798585985920/[Hash 0xf646e63a]' 09:15:37: Render Target 'rtt/2799130108528/rtt/2798322955264/[Hash 0xd127d315]' 09:15:37: WARNING: Texture instance '[Hash 0xb0fc5e31]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:37: WARNING: Texture instance '[Hash 0xa4901fe2]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:37: WARNING: Texture instance '[Hash 0x95013caf]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:37: Render Target 'rtt/2798314233568/[Hash 0x33e731f8]' 09:15:37: WARNING: Texture instance '[Hash 0xc769765e]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:37: WARNING: Texture instance '[Hash 0x6d233607]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:37: Render Target 'rtt/2798314224928/[Hash 0xc4b30ab6]' 09:15:37: WARNING: Texture instance '[Hash 0x84f7c646]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:37: Render Target 'rtt/2798314231968/[Hash 0xd9c03f4d]' 09:15:37: WARNING: Texture instance '[Hash 0xe929c83f]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:37: WARNING: Texture instance '[Hash 0x3f724307]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:37: WARNING: Texture instance '[Hash 0x3a2ededb]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:37: Render Target 'rtt/2798322937984/[Hash 0x1e7ac0d0]' 09:15:37: WARNING: Texture instance '[Hash 0xa47c3504]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:37: Render Target 'rtt/2799130131568/rtt/2798322942784/[Hash 0xff0b14a7]' 09:15:37: Render Target 'rtt/2798314223648/[Hash 0xf1ebba8c]' 09:15:37: Render Target 'rtt/2798322938944/[Hash 0x042bf6c9]' 09:15:37: Render Target 'rtt/2799130122928/rtt/2798322946304/[Hash 0x1a29e2ac]' 09:15:54: Creating resource group Asset Library/Models/Basic/Basic Geometry 09:15:54: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Models/Basic/Basic Geometry/' of type 'FileSystem' to resource group 'Asset Library/Models/Basic/Basic Geometry' 09:15:54: Mesh: Loading CylinderE.mesh. 09:15:54: WARNING: CylinderE.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:15:54: Creating resource group Asset Library/Materials/Sci-Fi/Sci-Fi 00 09:15:54: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Materials/Sci-Fi/Sci-Fi 00' of type 'FileSystem' to resource group 'Asset Library/Materials/Sci-Fi/Sci-Fi 00' 09:15:54: Creating resource group Asset Library/Textures/Sci-Fi/Sci-Fi 1 09:15:54: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Textures/Sci-Fi/Sci-Fi 1/' of type 'FileSystem' to resource group 'Asset Library/Textures/Sci-Fi/Sci-Fi 1' 09:15:54: WARNING: The input texture Pannel01_S.dds is a PF_DXT1 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 09:15:54: WARNING: Could not generate mipmaps for Pannel01_S.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:15:54: WARNING: Could not generate mipmaps for Pannel01.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:15:54: Mesh: Loading CylinderE.mesh. 09:15:54: WARNING: CylinderE.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:15:54: WARNING: The input texture Pannel01_S.dds is a PF_DXT1 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 09:15:54: WARNING: Could not generate mipmaps for Pannel01_S.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:15:54: WARNING: Could not generate mipmaps for Pannel01.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:15:54: WARNING: Texture instance 'HlmsTextureManager/47' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:15:54: WARNING: Texture instance 'HlmsTextureManager/48' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:16:06: Mesh: Loading Ramp.mesh. 09:16:06: WARNING: Ramp.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:16:06: Mesh: Loading Ramp.mesh. 09:16:06: WARNING: Ramp.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:17:30: Mesh: Loading Ground_Disc.mesh. 09:17:30: WARNING: Mesh instance '__TempMerge_Mesh_Index_0.mesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:17:30: Mesh: Loading Wooden_Torch_1m.mesh. 09:17:30: WARNING: Wooden_Torch_1m.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:17:30: WARNING: Mesh instance '__TempMerge_Mesh_Index_1.mesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:17:30: Mesh: Loading CylinderE.mesh. 09:17:30: WARNING: CylinderE.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:17:30: WARNING: Mesh instance '__TempMerge_Mesh_Index_2.mesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:17:30: Mesh: Loading Ramp.mesh. 09:17:30: WARNING: Ramp.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:17:30: WARNING: Mesh instance '__TempMerge_Mesh_Index_3.mesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:17:30: MeshSerializer writing mesh data to stream ... 09:17:30: File header written. 09:17:30: Writing mesh data... 09:17:30: Writing submesh... 09:17:30: Exporting submesh texture aliases... 09:17:30: Submesh texture aliases exported. 09:17:30: Submesh exported. 09:17:30: Writing submesh... 09:17:30: Exporting submesh texture aliases... 09:17:30: Submesh texture aliases exported. 09:17:30: Submesh exported. 09:17:30: Writing submesh... 09:17:30: Exporting submesh texture aliases... 09:17:30: Submesh texture aliases exported. 09:17:30: Submesh exported. 09:17:30: Writing submesh... 09:17:30: Exporting submesh texture aliases... 09:17:30: Submesh texture aliases exported. 09:17:30: Submesh exported. 09:17:30: Writing submesh... 09:17:30: Exporting submesh texture aliases... 09:17:30: Submesh texture aliases exported. 09:17:30: Submesh exported. 09:17:30: Writing submesh... 09:17:30: Exporting submesh texture aliases... 09:17:30: Submesh texture aliases exported. 09:17:30: Submesh exported. 09:17:30: Exporting bounds information.... 09:17:30: Bounds information exported. 09:17:30: Exporting submesh name table... 09:17:30: Submesh name table exported. 09:17:30: Exporting edge lists... 09:17:30: Edge lists exported 09:17:30: Mesh data exported. 09:17:30: MeshSerializer export successful. 09:17:33: Creating resource group Asset Library/Models 09:17:33: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Models' of type 'FileSystem' to resource group 'Asset Library/Models' 09:17:34: WARNING: Texture instance 'HlmsTextureManager/2' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:17:40: Removed resource location C:/Aurasoft UK/Skyline Game Engine/Asset Library/Models/ 09:17:40: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Models/' of type 'FileSystem' to resource group 'Asset Library/Models' 09:17:40: Mesh: Loading street lightexa.mesh. 09:17:40: WARNING: street lightexa.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:17:40: MeshSerializer writing mesh data to stream ... 09:17:40: File header written. 09:17:40: Writing mesh data... 09:17:40: Writing submesh... 09:17:40: Exporting submesh texture aliases... 09:17:40: Submesh texture aliases exported. 09:17:40: Submesh exported. 09:17:40: Writing submesh... 09:17:40: Exporting submesh texture aliases... 09:17:40: Submesh texture aliases exported. 09:17:40: Submesh exported. 09:17:40: Writing submesh... 09:17:40: Exporting submesh texture aliases... 09:17:40: Submesh texture aliases exported. 09:17:40: Submesh exported. 09:17:40: Writing submesh... 09:17:40: Exporting submesh texture aliases... 09:17:40: Submesh texture aliases exported. 09:17:40: Submesh exported. 09:17:40: Writing submesh... 09:17:40: Exporting submesh texture aliases... 09:17:40: Submesh texture aliases exported. 09:17:40: Submesh exported. 09:17:40: Writing submesh... 09:17:40: Exporting submesh texture aliases... 09:17:40: Submesh texture aliases exported. 09:17:40: Submesh exported. 09:17:40: Exporting LOD information.... 09:17:40: LOD information exported. 09:17:40: Exporting bounds information.... 09:17:40: Bounds information exported. 09:17:40: Exporting submesh name table... 09:17:40: Submesh name table exported. 09:17:40: Exporting edge lists... 09:17:40: Edge lists exported 09:17:40: Mesh data exported. 09:17:40: MeshSerializer export successful. 09:17:40: Creating resource group Asset Library/Models/Basic/Blox 09:17:40: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Models/Basic/Blox' of type 'FileSystem' to resource group 'Asset Library/Models/Basic/Blox' 09:17:40: WARNING: Could not generate mipmaps for Block_CombiA.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:17:40: Creating resource group Asset Library/Models/My Models/3dmodels-textures.com/HerdSim/Animal Rat/Models 09:17:40: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Models/My Models/3dmodels-textures.com/HerdSim/Animal Rat/Models' of type 'FileSystem' to resource group 'Asset Library/Models/My Models/3dmodels-textures.com/HerdSim/Animal Rat/Models' 09:17:40: Creating resource group Asset Library/Models/My Models/3dmodels-textures.com/HerdSim/Animal Rat/Materials 09:17:40: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Models/My Models/3dmodels-textures.com/HerdSim/Animal Rat/Materials/' of type 'FileSystem' to resource group 'Asset Library/Models/My Models/3dmodels-textures.com/HerdSim/Animal Rat/Materials' 09:17:40: WARNING: Could not generate mipmaps for Rat Texture.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:17:40: WARNING: Could not generate mipmaps for Rat Bump_BC5.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:17:53: WARNING: Texture instance 'HlmsTextureManager/0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:17:54: Mesh: Loading Ramp.mesh. 09:17:54: WARNING: Ramp.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:17:54: Mesh: Loading CylinderE.mesh. 09:17:54: WARNING: CylinderE.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:18:11: Unloading unused resources in resource group Scene 09:18:11: Finished unloading unused resources in resource group Scene 09:18:11: Unloading unused resources in resource group AssetLibrary 09:18:11: Finished unloading unused resources in resource group AssetLibrary 09:18:11: Unloading unused resources in resource group Sounds 09:18:11: Finished unloading unused resources in resource group Sounds 09:18:11: Destroying resource group Asset Library/Materials/Ground/Ground - Grass 09:18:11: Unloading resource group Asset Library/Materials/Ground/Ground - Grass 09:18:11: Finished unloading resource group Asset Library/Materials/Ground/Ground - Grass 09:18:11: Destroying resource group Asset Library/Materials/Misc 09:18:11: Unloading resource group Asset Library/Materials/Misc 09:18:11: Finished unloading resource group Asset Library/Materials/Misc 09:18:11: Destroying resource group Asset Library/Materials/Sci-Fi/Sci-Fi 00 09:18:11: Unloading resource group Asset Library/Materials/Sci-Fi/Sci-Fi 00 09:18:11: Finished unloading resource group Asset Library/Materials/Sci-Fi/Sci-Fi 00 09:18:11: Destroying resource group Asset Library/Models 09:18:11: Unloading resource group Asset Library/Models 09:18:11: Finished unloading resource group Asset Library/Models 09:18:11: Destroying resource group Asset Library/Models/Basic/Basic Geometry 09:18:11: Unloading resource group Asset Library/Models/Basic/Basic Geometry 09:18:11: Finished unloading resource group Asset Library/Models/Basic/Basic Geometry 09:18:11: Destroying resource group Asset Library/Models/Basic/Blox 09:18:11: Unloading resource group Asset Library/Models/Basic/Blox 09:18:11: Finished unloading resource group Asset Library/Models/Basic/Blox 09:18:11: Destroying resource group Asset Library/Models/Basic/Planes 09:18:11: Unloading resource group Asset Library/Models/Basic/Planes 09:18:11: Finished unloading resource group Asset Library/Models/Basic/Planes 09:18:11: Destroying resource group Asset Library/Models/My Models/3dmodels-textures.com/HerdSim/Animal Rat/Materials 09:18:11: Unloading resource group Asset Library/Models/My Models/3dmodels-textures.com/HerdSim/Animal Rat/Materials 09:18:11: Finished unloading resource group Asset Library/Models/My Models/3dmodels-textures.com/HerdSim/Animal Rat/Materials 09:18:11: Destroying resource group Asset Library/Models/My Models/3dmodels-textures.com/HerdSim/Animal Rat/Models 09:18:11: Unloading resource group Asset Library/Models/My Models/3dmodels-textures.com/HerdSim/Animal Rat/Models 09:18:11: Finished unloading resource group Asset Library/Models/My Models/3dmodels-textures.com/HerdSim/Animal Rat/Models 09:18:11: Destroying resource group Asset Library/Models/Props/Torches 09:18:11: Unloading resource group Asset Library/Models/Props/Torches 09:18:11: Finished unloading resource group Asset Library/Models/Props/Torches 09:18:11: Destroying resource group Asset Library/Textures/Detail/Roughness 09:18:11: Unloading resource group Asset Library/Textures/Detail/Roughness 09:18:11: Finished unloading resource group Asset Library/Textures/Detail/Roughness 09:18:11: Destroying resource group Asset Library/Textures/Metal/Metal 00 09:18:11: Unloading resource group Asset Library/Textures/Metal/Metal 00 09:18:11: Finished unloading resource group Asset Library/Textures/Metal/Metal 00 09:18:11: Destroying resource group Asset Library/Textures/My Textures/Checker Plate 09:18:11: Unloading resource group Asset Library/Textures/My Textures/Checker Plate 09:18:11: Finished unloading resource group Asset Library/Textures/My Textures/Checker Plate 09:18:11: Destroying resource group Asset Library/Textures/My Textures/Rubble and surface materials/Wet Sand/SD output 09:18:11: Unloading resource group Asset Library/Textures/My Textures/Rubble and surface materials/Wet Sand/SD output 09:18:11: Finished unloading resource group Asset Library/Textures/My Textures/Rubble and surface materials/Wet Sand/SD output 09:18:11: Destroying resource group Asset Library/Textures/Sci-Fi/Sci-Fi 1 09:18:11: Unloading resource group Asset Library/Textures/Sci-Fi/Sci-Fi 1 09:18:11: Finished unloading resource group Asset Library/Textures/Sci-Fi/Sci-Fi 1 09:18:11: Destroying resource group Asset Library/Textures/Walls/Wall 00 09:18:11: Unloading resource group Asset Library/Textures/Walls/Wall 00 09:18:11: Finished unloading resource group Asset Library/Textures/Walls/Wall 00 09:18:11: Destroying resource group Asset Library/Textures/Wood/Misc wood 09:18:11: Unloading resource group Asset Library/Textures/Wood/Misc wood 09:18:11: Finished unloading resource group Asset Library/Textures/Wood/Misc wood 09:18:11: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Textures/Cubemaps/' of type 'FileSystem' to resource group 'Scene' 09:18:11: Texture: IBLSceneGlobalImage: Loading 6 faces(PF_DXT1,512x512x1) with 9 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1. 09:18:11: Creating resource group Asset Library/Models/Basic/Planes 09:18:11: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Models/Basic/Planes/' of type 'FileSystem' to resource group 'Asset Library/Models/Basic/Planes' 09:18:11: Mesh: Loading Ground_Disc.mesh. 09:18:11: Creating resource group Asset Library/Materials/Ground/Ground - Grass 09:18:11: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Materials/Ground/Ground - Grass' of type 'FileSystem' to resource group 'Asset Library/Materials/Ground/Ground - Grass' 09:18:11: Creating resource group Asset Library/Textures/My Textures/Rubble and surface materials/Wet Sand/SD output 09:18:11: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Textures/My Textures/Rubble and surface materials/Wet Sand/SD output/' of type 'FileSystem' to resource group 'Asset Library/Textures/My Textures/Rubble and surface materials/Wet Sand/SD output' 09:18:11: WARNING: The input texture Wet_Sand_ao.dds is a PF_DXT1 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 09:18:11: WARNING: Could not generate mipmaps for Wet_Sand_ao.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:18:11: WARNING: Could not generate mipmaps for Wet_Sand_albedo.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:18:11: WARNING: Could not generate mipmaps for Wet_Sand_specular_level.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:18:11: WARNING: The input texture Wet_Sand_roughness.dds is a PF_DXT1 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 09:18:11: WARNING: Could not generate mipmaps for Wet_Sand_roughness.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:18:11: WARNING: Could not generate mipmaps for Wet_Sand_normal_BC5.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:18:11: Texture: TropicalSunnyDayFront.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:18:11: Texture: TropicalSunnyDayBack.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:18:11: Texture: TropicalSunnyDayRight.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:18:11: Texture: TropicalSunnyDayLeft.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:18:11: Texture: TropicalSunnyDayUp.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:18:12: Texture: TropicalSunnyDayDown.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 09:18:12: WARNING: Texture instance 'HlmsTextureManager/53' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:18:12: WARNING: Texture instance 'HlmsTextureManager/55' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:18:12: WARNING: Texture instance 'HlmsTextureManager/54' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:18:12: WARNING: Texture instance 'HlmsTextureManager/52' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:18:23: Creating resource group Asset Library/Models/Basic/Basic Geometry 09:18:23: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Models/Basic/Basic Geometry/' of type 'FileSystem' to resource group 'Asset Library/Models/Basic/Basic Geometry' 09:18:23: Mesh: Loading Ramp.mesh. 09:18:23: WARNING: Ramp.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:18:23: Creating resource group Asset Library/Materials/Sci-Fi/Sci-Fi 00 09:18:23: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Materials/Sci-Fi/Sci-Fi 00' of type 'FileSystem' to resource group 'Asset Library/Materials/Sci-Fi/Sci-Fi 00' 09:18:23: Creating resource group Asset Library/Textures/Sci-Fi/Sci-Fi 1 09:18:23: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Textures/Sci-Fi/Sci-Fi 1/' of type 'FileSystem' to resource group 'Asset Library/Textures/Sci-Fi/Sci-Fi 1' 09:18:23: WARNING: The input texture Pannel01_S.dds is a PF_DXT1 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 09:18:23: WARNING: Could not generate mipmaps for Pannel01_S.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:18:23: WARNING: Could not generate mipmaps for Pannel01.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:18:23: Mesh: Loading Ramp.mesh. 09:18:23: WARNING: Ramp.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:18:23: WARNING: The input texture Pannel01_S.dds is a PF_DXT1 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 09:18:23: WARNING: Could not generate mipmaps for Pannel01_S.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:18:23: WARNING: Could not generate mipmaps for Pannel01.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:18:25: WARNING: Texture instance 'HlmsTextureManager/60' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:18:25: WARNING: Texture instance 'HlmsTextureManager/61' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:18:25: WARNING: Texture instance 'HlmsTextureManager/59' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:18:31: Mesh: Loading CylinderE.mesh. 09:18:31: WARNING: CylinderE.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:18:32: Mesh: Loading CylinderE.mesh. 09:18:32: WARNING: CylinderE.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:19:52: Creating resource group Asset Library/Models/Basic/Shapes 09:19:52: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Models/Basic/Shapes/' of type 'FileSystem' to resource group 'Asset Library/Models/Basic/Shapes' 09:19:52: Mesh: Loading FakeVolLight.mesh. 09:19:52: WARNING: FakeVolLight.mesh is an older format ([MeshSerializer_v1.100]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:19:52: Creating resource group Asset Library/Models/Basic/Blox 09:19:52: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Models/Basic/Blox' of type 'FileSystem' to resource group 'Asset Library/Models/Basic/Blox' 09:19:52: WARNING: Could not generate mipmaps for Block_CombiA.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:19:52: Creating resource group Asset Library/Textures/Special/Colors 09:19:52: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Textures/Special/Colors/' of type 'FileSystem' to resource group 'Asset Library/Textures/Special/Colors' 09:19:52: Creating resource group Asset Library/Textures/Detail/Roughness 09:19:52: Added resource location 'C:/Aurasoft UK/Skyline Game Engine/Asset Library/Textures/Detail/Roughness/' of type 'FileSystem' to resource group 'Asset Library/Textures/Detail/Roughness' 09:19:52: WARNING: Could not generate mipmaps for fakeVolLight2.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:19:52: WARNING: Could not generate mipmaps for fakeVolLight1.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:19:52: Mesh: Loading FakeVolLight.mesh. 09:19:52: WARNING: FakeVolLight.mesh is an older format ([MeshSerializer_v1.100]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:19:52: WARNING: Could not generate mipmaps for Block_CombiA.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:19:52: WARNING: Could not generate mipmaps for fakeVolLight2.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:19:52: WARNING: Could not generate mipmaps for fakeVolLight1.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:19:53: WARNING: Texture instance 'HlmsTextureManager/67' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:19:53: WARNING: Texture instance 'HlmsTextureManager/68' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:19:53: WARNING: Texture instance 'HlmsTextureManager/69' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:19:56: Mesh: Loading FakeVolLight.mesh. 09:19:56: WARNING: FakeVolLight.mesh is an older format ([MeshSerializer_v1.100]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:19:56: WARNING: Could not generate mipmaps for Block_CombiA.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:19:56: WARNING: Could not generate mipmaps for fakeVolLight2.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:19:56: WARNING: Could not generate mipmaps for fakeVolLight1.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:19:56: Mesh: Loading FakeVolLight.mesh. 09:19:56: WARNING: FakeVolLight.mesh is an older format ([MeshSerializer_v1.100]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:19:56: WARNING: Could not generate mipmaps for Block_CombiA.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:19:56: WARNING: Could not generate mipmaps for fakeVolLight2.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:19:56: WARNING: Could not generate mipmaps for fakeVolLight1.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 09:19:56: WARNING: Texture instance 'HlmsTextureManager/75' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:19:56: WARNING: Texture instance 'HlmsTextureManager/76' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:19:56: WARNING: Texture instance 'HlmsTextureManager/77' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 09:20:15: Mesh: Loading System_LightDebugCone.mesh. 09:20:15: WARNING: System_LightDebugCone.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 09:33:07: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a writable location in group General in ResourceGroupManager::createResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 879) 09:47:49: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a writable location in group General in ResourceGroupManager::createResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 879) 09:49:23: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a writable location in group General in ResourceGroupManager::createResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 879) 09:51:09: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a writable location in group General in ResourceGroupManager::createResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 879) 09:51:41: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a writable location in group General in ResourceGroupManager::createResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 879) 09:54:39: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a writable location in group General in ResourceGroupManager::createResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 879) 09:55:20: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a writable location in group General in ResourceGroupManager::createResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 879) 09:57:02: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a writable location in group General in ResourceGroupManager::createResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 879) 09:59:27: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a writable location in group General in ResourceGroupManager::createResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 879) 10:01:11: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a writable location in group General in ResourceGroupManager::createResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 879) 10:09:33: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a writable location in group General in ResourceGroupManager::createResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 879) 10:11:25: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a writable location in group General in ResourceGroupManager::createResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 879) 10:11:47: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a writable location in group General in ResourceGroupManager::createResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 879) 10:12:29: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a writable location in group General in ResourceGroupManager::createResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 879) 10:13:33: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a writable location in group General in ResourceGroupManager::createResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 879) 10:14:17: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a writable location in group General in ResourceGroupManager::createResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 879) 10:24:59: Mesh: Loading Ramp.mesh. 10:24:59: WARNING: Ramp.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 10:24:59: WARNING: Mesh instance '__TempMerge_Mesh_Index_0.mesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 10:24:59: Mesh: Loading CylinderE.mesh. 10:24:59: WARNING: CylinderE.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 10:24:59: WARNING: Mesh instance '__TempMerge_Mesh_Index_1.mesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 10:24:59: Mesh: Loading DirectionalLight_Mesh.mesh. 10:24:59: WARNING: Mesh instance '__TempMerge_Mesh_Index_2.mesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 10:24:59: OGRE EXCEPTION(5:ItemIdentityException): Cannot find a group named in ResourceGroupManager::isResourceGroupInitialised at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 1944)