________________________________________________________________
 |
 |                 Aurasoft Skyline Game Engine
 |                        Initialising!
 |
 | © 2008-2015 Aurasoft UK & Skyline Game Engine. 
 |   All Rights Reserved
 |________________________________________________________________

[Game Engine]: Skyline Game Engine is activating... 
SKYLINE CORE: Skyline Game Engine is now booting... 0
SKYLINE CORE: Skyline Game Engine is now booting... 1
License Check: Failed to validate license file. System is no longer registered.
SKYLINE CORE: Skyline Game Engine is now booting... 2
Creating SkyEditor Script!
Creating EnvironmentEditor Script!
Creating MetricsUI Script!
Creating Editor_AnimationMapper Script!
Creating Editor_CollisionFlags Script!
Creating Editor_Settings Script!
Creating Editor_Mesh Script!
SKYLINE CORE: Mesh Viewer - Initialising!
Setting up controls widget!
SKYLINE CORE: OgreWidget is initialising
Skyline Core: Initialising Skyline Renderers.
SKYLINE CORE: Setting up configuration options.
SKYLINE CORE: Enabling Gamma Correction for HDR Pipeline.
SKYLINE CORE: Configuring System based on chosen settings.
SKYLINE CORE: Creating video manager

SKYLINE CORE: Setup is now complete. Begin with engine boot procedure...

Skyline Core: Setup Renderers Successfully.
SKYLINE RENDERER: Render Window setup completed Successfully. 0 errors.
SKYLINE RENDERER: Setting up the main viewport for rendering.
SKYLINE RENDERER: Registering HLMS System!...
SKYLINE RENDERER: Loading Skyline Asset Lists
SKYLINE RENDERER: Loading Base Resources
SKYLINE RENDERER: Loading Base Required Assets.
You cannot set update lod lists to any other pass except: PASS_SCENE
You cannot set enable overlays to any other pass except: PASS_SCENE
You cannot set the set the RQ's on any other pass type except: PASS_SCENE
You cannot set colour on any other pass except: PASS_CLEAR
You cannot set colour on any other pass except: PASS_CLEAR
[Game Engine]: Camera Manager: Creating and initialising the Camera Manager.
[Game Engine]: Camera Manager: initialisation completed successfully!
Connecting Render Target: #0 to node: EditorRender_Final#0
Connecting Compositor node: EditorRender_Start to node: SSAO_RenderNode
Connecting Compositor node: SSAO_RenderNode to node: HdrPostprocessingNode
Connecting Compositor node HdrPostprocessingNode#0 to node: EditorRender_Final#1
[Game Engine]: Render Manager: Initialising Post FX
[Game Engine]: Render Manager: All Systems ok!
[Resource System]: Loading Resource lists ....
[Resource System]: Loading Resource lists took: 0.173 seconds.
[Game Engine]: Initialing Game State Machine
[Game Engine]: Initialising Audio System.
[Game Engine]: Initialising Audio System. Successful.
[Game Engine]: Physics System : PhysX: Initialising