00:04:12: Creating resource group General
00:04:12: Creating resource group Internal
00:04:12: Creating resource group Autodetect
00:04:12: SceneManagerFactory for type 'DefaultSceneManager' registered.
00:04:12: Registering ResourceManager for type Material
00:04:12: Registering ResourceManager for type Mesh
00:04:12: Registering ResourceManager for type Mesh2
00:04:12: Registering ResourceManager for type OldSkeleton
00:04:12: MovableObjectFactory for type 'ParticleSystem' registered.
00:04:12: ArchiveFactory for archive type FileSystem registered.
00:04:12: ArchiveFactory for archive type Zip registered.
00:04:12: ArchiveFactory for archive type EmbeddedZip registered.
00:04:12: DDS codec registering
00:04:12: FreeImage version: 3.16.1
00:04:12: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:04:12: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
00:04:12: ETC codec registering
00:04:12: Registering ResourceManager for type HighLevelGpuProgram
00:04:12: MovableObjectFactory for type 'Entity' registered.
00:04:12: MovableObjectFactory for type 'Item' registered.
00:04:12: MovableObjectFactory for type 'Light' registered.
00:04:12: MovableObjectFactory for type 'BillboardSet' registered.
00:04:12: MovableObjectFactory for type 'ManualObject2' registered.
00:04:12: MovableObjectFactory for type 'BillboardChain' registered.
00:04:12: MovableObjectFactory for type 'RibbonTrail' registered.
00:04:12: MovableObjectFactory for type 'WireAabb' registered.
00:04:12: Loading library RenderSystem_Direct3D11
00:04:12: Installing plugin: D3D11 RenderSystem
00:04:12: D3D11 : Direct3D11 Rendering Subsystem created.
00:04:12: D3D11: Driver Detection Starts
00:04:12: D3D11: Driver Detection Ends
00:04:12: Plugin successfully installed
00:04:12: Loading library RenderSystem_GL3Plus
00:04:12: Installing plugin: GL 3+ RenderSystem
00:04:12: OpenGL 3+ Rendering Subsystem created.
00:04:14: Plugin successfully installed
00:04:14: Loading library ParticleUniverse
00:04:14: Installing plugin: ParticleUniverse
00:04:14: MovableObjectFactory for type 'PUParticleSystem' registered.
00:04:14: MovableObjectFactory for type 'BoxSet' registered.
00:04:14: MovableObjectFactory for type 'SphereSet' registered.
00:04:14: ParticleUniverse: Particle Renderer Type 'Beam' registered
00:04:14: ParticleUniverse: Particle Renderer Type 'Billboard' registered
00:04:14: ParticleUniverse: Particle Renderer Type 'Box' registered
00:04:14: ParticleUniverse: Particle Renderer Type 'Sphere' registered
00:04:14: ParticleUniverse: Particle Renderer Type 'Entity' registered
00:04:14: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
00:04:14: ParticleUniverse: Particle Renderer Type 'Light' registered
00:04:14: ParticleUniverse: Particle Emitter Type 'Point' registered
00:04:14: ParticleUniverse: Particle Emitter Type 'Line' registered
00:04:14: ParticleUniverse: Particle Emitter Type 'Box' registered
00:04:14: ParticleUniverse: Particle Emitter Type 'Circle' registered
00:04:14: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
00:04:14: ParticleUniverse: Particle Emitter Type 'Vertex' registered
00:04:14: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
00:04:14: ParticleUniverse: Particle Emitter Type 'Position' registered
00:04:14: ParticleUniverse: Particle Emitter Type 'Slave' registered
00:04:14: ParticleUniverse: Particle Affector Type 'Dummy01' registered
00:04:14: ParticleUniverse: Particle Affector Type 'LinearForce' registered
00:04:14: ParticleUniverse: Particle Affector Type 'Gravity' registered
00:04:14: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
00:04:14: ParticleUniverse: Particle Affector Type 'Vortex' registered
00:04:14: ParticleUniverse: Particle Affector Type 'Randomiser' registered
00:04:14: ParticleUniverse: Particle Affector Type 'Line' registered
00:04:14: ParticleUniverse: Particle Affector Type 'Scale' registered
00:04:14: ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered
00:04:14: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
00:04:14: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
00:04:14: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
00:04:14: ParticleUniverse: Particle Affector Type 'Jet' registered
00:04:14: ParticleUniverse: Particle Affector Type 'Align' registered
00:04:14: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
00:04:14: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
00:04:14: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
00:04:14: ParticleUniverse: Particle Affector Type 'Colour' registered
00:04:14: ParticleUniverse: Particle Affector Type 'SineForce' registered
00:04:14: ParticleUniverse: Particle Affector Type 'Dummy02' registered
00:04:14: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
00:04:14: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
00:04:14: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
00:04:14: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
00:04:14: ParticleUniverse: Particle Affector Type 'PathFollower' registered
00:04:14: ParticleUniverse: Particle Affector Type 'ForceField' registered
00:04:14: ParticleUniverse: Particle Observer Type 'OnExpire' registered
00:04:14: ParticleUniverse: Particle Observer Type 'OnEmission' registered
00:04:14: ParticleUniverse: Particle Observer Type 'OnCount' registered
00:04:14: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
00:04:14: ParticleUniverse: Particle Observer Type 'OnCollision' registered
00:04:14: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
00:04:14: ParticleUniverse: Particle Observer Type 'OnTime' registered
00:04:14: ParticleUniverse: Particle Observer Type 'OnPosition' registered
00:04:14: ParticleUniverse: Particle Observer Type 'OnClear' registered
00:04:14: ParticleUniverse: Particle Observer Type 'OnQuota' registered
00:04:14: ParticleUniverse: Particle Observer Type 'OnRandom' registered
00:04:14: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
00:04:14: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
00:04:14: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
00:04:14: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
00:04:14: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
00:04:14: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
00:04:14: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
00:04:14: ParticleUniverse: Particle Extern Type 'Gravity' registered
00:04:14: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
00:04:14: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
00:04:14: ParticleUniverse: Particle Extern Type 'Vortex' registered
00:04:14: ParticleUniverse: Particle Extern Type 'SceneDecorator' registered
00:04:14: ParticleUniverse: Particle Behaviour Type 'Slave' registered
00:04:14: Plugin successfully installed
00:04:14: Loading library Plugin_ParticleFX
00:04:14: Installing plugin: ParticleFX
00:04:14: Particle Emitter Type 'Point' registered
00:04:14: Particle Emitter Type 'Box' registered
00:04:14: Particle Emitter Type 'Ellipsoid' registered
00:04:14: Particle Emitter Type 'Cylinder' registered
00:04:14: Particle Emitter Type 'Ring' registered
00:04:14: Particle Emitter Type 'HollowEllipsoid' registered
00:04:14: Particle Affector Type 'LinearForce' registered
00:04:14: Particle Affector Type 'ColourFader' registered
00:04:14: Particle Affector Type 'ColourFader2' registered
00:04:14: Particle Affector Type 'ColourImage' registered
00:04:14: Particle Affector Type 'ColourInterpolator' registered
00:04:14: Particle Affector Type 'Scaler' registered
00:04:14: Particle Affector Type 'Rotator' registered
00:04:14: Particle Affector Type 'DirectionRandomiser' registered
00:04:14: Particle Affector Type 'DeflectorPlane' registered
00:04:14: Plugin successfully installed
00:04:14: *-*-* OGRE Initialising
00:04:14: *-*-* Version 2.1.0unstable (Tindalos)
00:04:14: D3D11 : RenderSystem Option: Allow NVPerfHUD = No
00:04:14: D3D11 : RenderSystem Option: Backbuffer Count = Auto
00:04:14: D3D11 : RenderSystem Option: Driver type = Hardware
00:04:14: D3D11 : RenderSystem Option: FSAA = 1
00:04:14: D3D11 : RenderSystem Option: Fast Shader Build Hack = Yes
00:04:14: D3D11 : RenderSystem Option: Floating-point mode = Fastest
00:04:14: D3D11 : RenderSystem Option: Full Screen = No
00:04:14: D3D11 : RenderSystem Option: Information Queue Exceptions Bottom Level = No information queue exceptions
00:04:14: D3D11 : RenderSystem Option: Max Requested Feature Levels = 11.1
00:04:14: D3D11 : RenderSystem Option: Min Requested Feature Levels = 9.1
00:04:14: D3D11 : RenderSystem Option: Rendering Device = NVIDIA GeForce GTX 1070_0
00:04:14: D3D11 : RenderSystem Option: VSync = No
00:04:14: D3D11 : RenderSystem Option: VSync Interval = 1
00:04:14: D3D11 : RenderSystem Option: Video Mode = 1600 x 1024 @ 32-bit colour
00:04:14: D3D11 : RenderSystem Option: sRGB Gamma Conversion = Yes
00:04:14: D3D11 : RenderSystem Option: sRGB Gamma Conversion = Yes
00:04:14: CPU Identifier & Features
00:04:14: -------------------------
00:04:14:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
00:04:14:  *   Logical cores: 8
00:04:14:  *      SSE: yes
00:04:14:  *     SSE2: yes
00:04:14:  *     SSE3: yes
00:04:14:  *      MMX: yes
00:04:14:  *   MMXEXT: yes
00:04:14:  *    3DNOW: no
00:04:14:  * 3DNOWEXT: no
00:04:14:  *     CMOV: yes
00:04:14:  *      TSC: yes
00:04:14:  *      FPU: yes
00:04:14:  *      PRO: yes
00:04:14:  *       HT: no
00:04:14: -------------------------
00:04:14: D3D11 : Subsystem Initialising
00:04:14: ***************************************
00:04:14: *** D3D11 : Subsystem Initialized OK ***
00:04:14: ***************************************
00:04:14: D3D11RenderSystem::_createRenderWindow "OgreWindow", 800x600 windowed  miscParams: externalWindowHandle=5570590 gamma=true 
00:04:14: D3D11 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
00:04:14: D3D11 : Created D3D11 Rendering Window 'OgreWindow' : 100x30, 32bpp
00:04:14: Registering ResourceManager for type Texture
00:04:14: Registering ResourceManager for type GpuProgram
00:04:14: RenderSystem capabilities
00:04:14: -------------------------
00:04:14: RenderSystem Name: Direct3D11 Rendering Subsystem
00:04:14: GPU Vendor: nvidia
00:04:14: Device Name: NVIDIA GeForce GTX 1070_0
00:04:14: Driver Version: 25.21.14.1694
00:04:14:  * Fixed function pipeline: no
00:04:14:  * Hardware generation of mipmaps: yes
00:04:14:  * Texture blending: yes
00:04:14:  * Anisotropic texture filtering: yes
00:04:14:  * Dot product texture operation: yes
00:04:14:  * Cube mapping: yes
00:04:14:  * Hardware stencil buffer: yes
00:04:14:    - Stencil depth: 8
00:04:14:    - Two sided stencil support: yes
00:04:14:    - Wrap stencil values: yes
00:04:14:  * Hardware vertex / index buffers: yes
00:04:14:  * 32-bit index buffers: yes
00:04:14:  * Vertex programs: yes
00:04:14:  * Number of floating-point constants for vertex programs: 512
00:04:14:  * Number of integer constants for vertex programs: 16
00:04:14:  * Number of boolean constants for vertex programs: 16
00:04:14:  * Fragment programs: yes
00:04:14:  * Number of floating-point constants for fragment programs: 512
00:04:14:  * Number of integer constants for fragment programs: 16
00:04:14:  * Number of boolean constants for fragment programs: 16
00:04:14:  * Geometry programs: yes
00:04:14:  * Number of floating-point constants for geometry programs: 512
00:04:14:  * Number of integer constants for geometry programs: 16
00:04:14:  * Number of boolean constants for geometry programs: 16
00:04:14:  * Tessellation Hull programs: yes
00:04:14:  * Number of floating-point constants for tessellation hull programs: 512
00:04:14:  * Number of integer constants for tessellation hull programs: 16
00:04:14:  * Number of boolean constants for tessellation hull programs: 16
00:04:14:  * Tessellation Domain programs: yes
00:04:14:  * Number of floating-point constants for tessellation domain programs: 512
00:04:14:  * Number of integer constants for tessellation domain programs: 16
00:04:14:  * Number of boolean constants for tessellation domain programs: 16
00:04:14:  * Compute programs: yes
00:04:14:  * Number of floating-point constants for compute programs: 512
00:04:14:  * Number of integer constants for compute programs: 16
00:04:14:  * Number of boolean constants for compute programs: 16
00:04:14:  * Supported Shader Profiles: cs_4_0 cs_4_1 cs_5_0 ds_5_0 gs_4_0 gs_4_1 gs_5_0 hlsl hs_5_0 ps_4_0 ps_4_0_level_9_1 ps_4_0_level_9_3 ps_4_1 ps_5_0 vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 vs_4_1 vs_5_0
00:04:14:  * Texture Compression: yes
00:04:14:    - DXT: yes
00:04:14:    - VTC: no
00:04:14:    - PVRTC: no
00:04:14:    - ATC: no
00:04:14:    - ETC1: no
00:04:14:    - ETC2: no
00:04:14:    - BC4/BC5: yes
00:04:14:    - BC6H/BC7: yes
00:04:14:    - ASTC: no
00:04:14:  * Hardware Occlusion Query: yes
00:04:14:  * User clip planes: yes
00:04:14:  * VET_UBYTE4 vertex element type: yes
00:04:14:  * Infinite far plane projection: yes
00:04:14:  * Hardware render-to-texture: yes
00:04:14:  * Floating point textures: yes
00:04:14:  * Non-power-of-two textures: yes
00:04:14:  * 1d textures: yes
00:04:14:  * Volume textures: yes
00:04:14:  * Max Texture resolution (2D) 16384
00:04:14:  * Max Texture resolution (3D) 2048
00:04:14:  * Max Texture resolution (Cubemaps) 16384
00:04:14:  * Multiple Render Targets: 8
00:04:14:    - With different bit depths: yes
00:04:14:  * Point Sprites: yes
00:04:14:  * Extended point parameters: yes
00:04:14:  * Max Point Size: 256
00:04:14:  * Vertex texture fetch: yes
00:04:14:  * Number of world matrices: 0
00:04:14:  * Number of texture units: 16
00:04:14:  * Stencil buffer depth: 8
00:04:14:  * Number of vertex blend matrices: 0
00:04:14:    - Max vertex textures: 4
00:04:14:    - Vertex textures shared: no
00:04:14:  * Render to Vertex Buffer : yes
00:04:14:  * Hardware Atomic Counters: no
00:04:14: DefaultWorkQueue('Root') initialising on thread main.
00:04:14: Particle Renderer Type 'billboard' registered
00:04:14: ArchiveFactory for archive type pak registered.
00:04:14: ArchiveFactory for archive type ark registered.
00:04:14: OverlayElementFactory for type Panel registered.
00:04:14: OverlayElementFactory for type BorderPanel registered.
00:04:14: OverlayElementFactory for type TextArea registered.
00:04:14: Registering ResourceManager for type Font
00:04:14: MovableObjectFactory for type 'MovableText' registered.
00:04:14: Added resource location '../Data/System/Shaders/Cache/' of type 'FileSystem' to resource group 'General'
00:04:14: Creating resource group AssetLibrary
00:04:14: Added resource location '../Data/System/Settings/' of type 'FileSystem' to resource group 'AssetLibrary'
00:04:14: Added resource location '../Data/Particles' of type 'FileSystem' to resource group 'AssetLibrary'
00:04:14: Creating resource group Brushes
00:04:14: Added resource location '../Data/Terrain/Brushes' of type 'FileSystem' to resource group 'Brushes'
00:04:14: Added resource location '../Data/System/' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Environment/TimeOfDaySky' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/PostFX/' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/PostFX/HLSL/' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Materials/Skyline_Feature_Materials' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Materials/Skyline_Feature_Materials/HLSL' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/SkylineWorkspace/' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Textures' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Materials/' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Materials/Skyline_System_Materials' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/GUI/Fonts' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/GUI/SkylineUI' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/GUI/Gorilla' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/GUI/Gorilla/gorillafonts' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/GUI/Gorilla/gorillashader' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/GUI/Rocket/rocketShaders' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Models/' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Models/Engine Models/' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Models/Engine Models/Camera' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Models/Engine Models/Emitter' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Models/Engine Models/Gizmo' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Models/Engine Models/Gizmo/CurrentGizmo' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Models/Engine Models/Gizmo/3WayGizmo' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Models/Engine Models/Gizmo/1WayGizmo' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Models/Engine Models/Gizmo' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Models/Engine Models/Light' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Models/Engine Models/Mesh_Editor' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Models/Engine Models/Other' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Models/Engine Models/Vegetation' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Models/Mesh Scale' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/Temp' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/Presets' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/Presets/System' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/Terrain/' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/Terrain/Heightmaps' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/Terrain/TerrainTextures' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/Terrain/TerrainTextures/GrassColorMap' of type 'FileSystem' to resource group 'General'
00:04:14: Added resource location '../Data/System/Shaders_Hlms/Shaders_Common_HLSL.ark' of type 'ark' to resource group 'General'
00:04:14: Added resource location '../Data/System/Shaders_Hlms/Shaders_SkyTerrain_Shadows.ark' of type 'ark' to resource group 'General'
00:04:14: Added resource location '../Data/System/Shaders_Hlms/Shaders_SkyTerrain_Shadows_HLSL.ark' of type 'ark' to resource group 'General'
00:04:14: Creating resource group Heightmaps
00:04:14: Added resource location '../Data/Terrain/Heightmaps' of type 'FileSystem' to resource group 'Heightmaps'
00:04:14: Creating resource group Rocket
00:04:14: Added resource location '../Data/GUI/Rocket' of type 'FileSystem' to resource group 'Rocket'
00:04:14: Added resource location '../Data/GUI/Rocket/assets' of type 'FileSystem' to resource group 'Rocket'
00:04:14: Added resource location '../Data/GUI/Rocket/assets/data' of type 'FileSystem' to resource group 'Rocket'
00:04:14: Added resource location '../Data/GUI/Rocket/assets/fonts' of type 'FileSystem' to resource group 'Rocket'
00:04:14: Added resource location '../Data/GUI/Rocket/assets/tmp' of type 'FileSystem' to resource group 'Rocket'
00:04:14: Added resource location '../Data/GUI/Rocket/assets/SkylineOptionsScreen/' of type 'FileSystem' to resource group 'Rocket'
00:04:14: Added resource location '../Data/GUI/Rocket/assets/SkylineOptionsScreen/fonts' of type 'FileSystem' to resource group 'Rocket'
00:04:14: Added resource location '../Data/GUI/Rocket/rocketshader' of type 'FileSystem' to resource group 'Rocket'
00:04:14: Creating resource group Sounds
00:04:14: Added resource location '../Data/Sounds' of type 'FileSystem' to resource group 'Sounds'
00:04:14: Parsing scripts for resource group AssetLibrary
00:04:14: Parsing script atomicity.pu
00:04:14: Compiler error: unknown error in atomicity.pu(1): token class, system, unrecognized.
00:04:14: Compiler error: unknown error in atomicity.pu(11): token class, renderer, unrecognized.
00:04:14: Compiler error: unknown error in atomicity.pu(16): token class, emission_rate, unrecognized.
00:04:14: Compiler error: unknown error in atomicity.pu(36): token class, rotation_speed, unrecognized.
00:04:14: Compiler error: unknown error in atomicity.pu(44): token class, xyz_scale, unrecognized.
00:04:14: Compiler error: unknown error in atomicity.pu(51): token class, observer, unrecognized.
00:04:14: Compiler error: unknown error in atomicity.pu(53): token class, handler, unrecognized.
00:04:14: Compiler error: unknown error in atomicity.pu(57): token class, handler, unrecognized.
00:04:14: Compiler error: unknown error in atomicity.pu(61): token class, handler, unrecognized.
00:04:14: Compiler error: unknown error in atomicity.pu(67): token class, observer, unrecognized.
00:04:14: Compiler error: unknown error in atomicity.pu(69): token class, handler, unrecognized.
00:04:14: Compiler error: unknown error in atomicity.pu(78): token class, renderer, unrecognized.
00:04:14: Compiler error: unknown error in atomicity.pu(87): token class, all_particle_dimensions, unrecognized.
00:04:14: Compiler error: unknown error in atomicity.pu(99): token class, all_particle_dimensions, unrecognized.
00:04:14: ParticleUniverse: Particle System Template 'atomicity' registered
00:04:14: Parsing script systemTest.pu
00:04:14: Compiler error: unknown error in systemTest.pu(1): token class, system, unrecognized.
00:04:14: ParticleUniverse: Particle System Template 'systemTest' registered
00:04:14: Finished parsing scripts for resource group AssetLibrary
00:04:14: Creating resources for group AssetLibrary
00:04:14: All done
00:04:14: Parsing scripts for resource group Autodetect
00:04:14: Finished parsing scripts for resource group Autodetect
00:04:14: Creating resources for group Autodetect
00:04:14: All done
00:04:14: Parsing scripts for resource group Brushes
00:04:14: Finished parsing scripts for resource group Brushes
00:04:14: Creating resources for group Brushes
00:04:14: All done
00:04:14: Parsing scripts for resource group General
00:04:14: Parsing script Quad.program
00:04:14: Parsing script ASCII.material
00:04:14: Parsing script BlackAndWhite.material
00:04:14: Parsing script Bloom.material
00:04:14: Parsing script Distortion.material
00:04:14: Parsing script Dither.material
00:04:14: Parsing script Embossed.material
00:04:14: Parsing script Glass.material
00:04:14: Parsing script Halftone.material
00:04:14: Parsing script HDR.material
00:04:14: Parsing script Invert.material
00:04:14: Parsing script Laplace.material
00:04:14: Parsing script LightShafts.material
00:04:14: Parsing script MotionBlur.material
00:04:14: Parsing script NightVision.material
00:04:14: Parsing script OldMovie.material
00:04:14: Parsing script OldTV.material
00:04:14: Parsing script Posterize.material
00:04:14: Parsing script RadialBlur.material
00:04:14: Parsing script SharpenEdges.material
00:04:14: Parsing script Sky.material
00:04:14: Parsing script SkyPostprocess.material
00:04:14: Parsing script SSAO_HS.material
00:04:14: Parsing script Tiling.material
00:04:14: Parsing script UnderWater.material
00:04:14: Parsing script BlendProjectCubemap.material
00:04:14: Parsing script CopyCubemap.material
00:04:14: Parsing script 1WayGizmo.material
00:04:14: Parsing script 3WayGizmo.material
00:04:14: WARNING: Could not generate mipmaps for Rotation_Grid_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline.
00:04:14: Parsing script BlackGridded_GroundPlane.material
00:04:14: WARNING: Could not generate mipmaps for MeshEditor_BlackGriddedFloor.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline.
00:04:14: Parsing script checkeredYellow.material
00:04:14: WARNING: Could not generate mipmaps for checkered_texture_Yellow.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline.
00:04:14: Parsing script Debug.material
00:04:14: Parsing script DirectionalLight_Mesh.material
00:04:14: Parsing script Mesh Scale.material
00:04:14: WARNING: Could not generate mipmaps for System_Blue.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline.
00:04:14: Parsing script Plane_100x100_Hi_Tess.material
00:04:14: Parsing script recastdebug.material
00:04:14: Parsing script SkylineDefaultRibbon.material
00:04:14: Parsing script Skyline_Snapping_Grid_Template.material
00:04:14: Parsing script Skyline_System_PathEditorNodes.material
00:04:14: Parsing script Skyline_System_Probe.material
00:04:14: Parsing script Skyline_System_TriggerVolume.material
00:04:14: Parsing script System_Camera.material
00:04:14: Parsing script System_Invisible.material
00:04:14: Parsing script System_LightDebug.material
00:04:14: Parsing script System_Proto_Blue.material
00:04:14: WARNING: Could not generate mipmaps for System_DefaultProto.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline.
00:04:14: Parsing script System_Proto_Blue_Basic.material
00:04:14: Parsing script System_Proto_Grey.material
00:04:14: Parsing script Gorilla2D.material
00:04:14: Parsing script Gorilla3D.material
00:04:14: Parsing script Rocket2D.material
00:04:14: Parsing script Copyback.material
00:04:14: Parsing script DepthUtils.material
00:04:14: Parsing script DPSM.material
00:04:14: Parsing script EsmGaussianBlurLogFilter.material
00:04:14: Parsing script Distortion.compositor
00:04:14: Parsing script HDR.compositor
00:04:14: Parsing script HdrSmaa.compositor
00:04:14: Parsing script LightShafts.compositor
00:04:14: Parsing script Postprocessing.compositor
00:04:14: Parsing script SSAO_HS.compositor
00:04:14: Parsing script UnderWater.compositor
00:04:14: Parsing script 00_SkylineBaseShadows.compositor
00:04:14: Parsing script 01_SkylineBaseShadowsESM.compositor
00:04:14: Parsing script 02_SkylineBaseProbes.compositor
00:04:14: Parsing script 03_SkylineBaseWorkspace.compositor
00:04:14: Parsing script TerraShadowGenerator.compositor
00:04:14: Parsing script EsmGaussianBlurLogFilter.material.json
00:04:14: Parsing script Mipmaps.material.json
00:04:14: Parsing script TerraShadowGenerator.material.json
00:04:14: Parsing script PhysicsCollider_Transparent.skymat
00:04:14: Parsing script Skyline_System_Navmesh_PathEnd.skymat
00:04:14: Parsing script Skyline_System_Navmesh_PathStart.skymat
00:04:14: Parsing script Skyline_System_RoadDebugMesh.skymat
00:04:14: Parsing script Skyline_System_RoadNodeDebug.skymat
00:04:14: Parsing script Skyline_System_RoadNodeDebug_HVR.skymat
00:04:14: Parsing script Skyline_System_Sensor.skymat
00:04:14: Parsing script System_AudioIcon.skymat
00:04:14: WARNING: Could not generate mipmaps for System_Audio_Icon.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline.
00:04:14: Parsing script System_Light.skymat
00:04:14: WARNING: Could not generate mipmaps for System_Light.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline.
00:04:14: Parsing script System_Light_Flare.skymat
00:04:14: WARNING: Could not generate mipmaps for flare_alpha.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline.
00:04:14: Parsing script System_ParticleIcon.skymat
00:04:14: WARNING: Could not generate mipmaps for Particle_Icon.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline.
00:04:14: Parsing script console.fontdef
00:04:14: Parsing script sample.fontdef
00:04:14: Finished parsing scripts for resource group General
00:04:14: Creating resources for group General
00:04:14: All done
00:04:14: Parsing scripts for resource group Heightmaps
00:04:14: Finished parsing scripts for resource group Heightmaps
00:04:14: Creating resources for group Heightmaps
00:04:14: All done
00:04:14: Parsing scripts for resource group Internal
00:04:14: Finished parsing scripts for resource group Internal
00:04:14: Creating resources for group Internal
00:04:14: All done
00:04:14: Parsing scripts for resource group Rocket
00:04:15: Finished parsing scripts for resource group Rocket
00:04:15: Creating resources for group Rocket
00:04:15: All done
00:04:15: Parsing scripts for resource group Sounds
00:04:15: Finished parsing scripts for resource group Sounds
00:04:15: Creating resources for group Sounds
00:04:15: All done
00:04:15: Texture: IBLSceneGlobalImage: Loading 6 faces(PF_A8R8G8B8,128x128x1) with 0 custom mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
00:04:15: Texture: SkyBoxDefaultTexture.dds: Loading 6 faces(PF_A8R8G8B8,128x128x1) with 7 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
00:04:15: D3D11 : Loading Cube Texture, base image name : 'SkyBoxDefaultTexture.dds' with 7 mip map levels
00:04:15: Creating resource group Project
00:04:15: Creating resource group Scene
00:04:15: Creating resource group Game
00:04:15: Creating resource group EditorThumbnails
00:04:15: Texture: dejavu.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
00:04:15: D3D11 : Loading 2D Texture, image name : 'dejavu.png' with 9 mip map levels
00:04:17: Creating resource group __Sky_Particle_Materials
00:04:17: Mesh: Loading SkyDome.mesh.
00:04:17: Could not find datablock of name: , with the resource group: General.
00:04:17: Texture: SkyTones.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
00:04:17: D3D11 : Loading 2D Texture, image name : 'SkyTones.png' with 4 mip map levels
00:04:17: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Starfield.dds in resource group General or any other group. in ResourceGroupManager::openResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 790)