00:04:12: Creating resource group General 00:04:12: Creating resource group Internal 00:04:12: Creating resource group Autodetect 00:04:12: SceneManagerFactory for type 'DefaultSceneManager' registered. 00:04:12: Registering ResourceManager for type Material 00:04:12: Registering ResourceManager for type Mesh 00:04:12: Registering ResourceManager for type Mesh2 00:04:12: Registering ResourceManager for type OldSkeleton 00:04:12: MovableObjectFactory for type 'ParticleSystem' registered. 00:04:12: ArchiveFactory for archive type FileSystem registered. 00:04:12: ArchiveFactory for archive type Zip registered. 00:04:12: ArchiveFactory for archive type EmbeddedZip registered. 00:04:12: DDS codec registering 00:04:12: FreeImage version: 3.16.1 00:04:12: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 00:04:12: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp 00:04:12: ETC codec registering 00:04:12: Registering ResourceManager for type HighLevelGpuProgram 00:04:12: MovableObjectFactory for type 'Entity' registered. 00:04:12: MovableObjectFactory for type 'Item' registered. 00:04:12: MovableObjectFactory for type 'Light' registered. 00:04:12: MovableObjectFactory for type 'BillboardSet' registered. 00:04:12: MovableObjectFactory for type 'ManualObject2' registered. 00:04:12: MovableObjectFactory for type 'BillboardChain' registered. 00:04:12: MovableObjectFactory for type 'RibbonTrail' registered. 00:04:12: MovableObjectFactory for type 'WireAabb' registered. 00:04:12: Loading library RenderSystem_Direct3D11 00:04:12: Installing plugin: D3D11 RenderSystem 00:04:12: D3D11 : Direct3D11 Rendering Subsystem created. 00:04:12: D3D11: Driver Detection Starts 00:04:12: D3D11: Driver Detection Ends 00:04:12: Plugin successfully installed 00:04:12: Loading library RenderSystem_GL3Plus 00:04:12: Installing plugin: GL 3+ RenderSystem 00:04:12: OpenGL 3+ Rendering Subsystem created. 00:04:14: Plugin successfully installed 00:04:14: Loading library ParticleUniverse 00:04:14: Installing plugin: ParticleUniverse 00:04:14: MovableObjectFactory for type 'PUParticleSystem' registered. 00:04:14: MovableObjectFactory for type 'BoxSet' registered. 00:04:14: MovableObjectFactory for type 'SphereSet' registered. 00:04:14: ParticleUniverse: Particle Renderer Type 'Beam' registered 00:04:14: ParticleUniverse: Particle Renderer Type 'Billboard' registered 00:04:14: ParticleUniverse: Particle Renderer Type 'Box' registered 00:04:14: ParticleUniverse: Particle Renderer Type 'Sphere' registered 00:04:14: ParticleUniverse: Particle Renderer Type 'Entity' registered 00:04:14: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered 00:04:14: ParticleUniverse: Particle Renderer Type 'Light' registered 00:04:14: ParticleUniverse: Particle Emitter Type 'Point' registered 00:04:14: ParticleUniverse: Particle Emitter Type 'Line' registered 00:04:14: ParticleUniverse: Particle Emitter Type 'Box' registered 00:04:14: ParticleUniverse: Particle Emitter Type 'Circle' registered 00:04:14: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered 00:04:14: ParticleUniverse: Particle Emitter Type 'Vertex' registered 00:04:14: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered 00:04:14: ParticleUniverse: Particle Emitter Type 'Position' registered 00:04:14: ParticleUniverse: Particle Emitter Type 'Slave' registered 00:04:14: ParticleUniverse: Particle Affector Type 'Dummy01' registered 00:04:14: ParticleUniverse: Particle Affector Type 'LinearForce' registered 00:04:14: ParticleUniverse: Particle Affector Type 'Gravity' registered 00:04:14: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered 00:04:14: ParticleUniverse: Particle Affector Type 'Vortex' registered 00:04:14: ParticleUniverse: Particle Affector Type 'Randomiser' registered 00:04:14: ParticleUniverse: Particle Affector Type 'Line' registered 00:04:14: ParticleUniverse: Particle Affector Type 'Scale' registered 00:04:14: ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered 00:04:14: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered 00:04:14: ParticleUniverse: Particle Affector Type 'TextureRotator' registered 00:04:14: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered 00:04:14: ParticleUniverse: Particle Affector Type 'Jet' registered 00:04:14: ParticleUniverse: Particle Affector Type 'Align' registered 00:04:14: ParticleUniverse: Particle Affector Type 'FlockCentering' registered 00:04:14: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered 00:04:14: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered 00:04:14: ParticleUniverse: Particle Affector Type 'Colour' registered 00:04:14: ParticleUniverse: Particle Affector Type 'SineForce' registered 00:04:14: ParticleUniverse: Particle Affector Type 'Dummy02' registered 00:04:14: ParticleUniverse: Particle Affector Type 'SphereCollider' registered 00:04:14: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered 00:04:14: ParticleUniverse: Particle Affector Type 'BoxCollider' registered 00:04:14: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered 00:04:14: ParticleUniverse: Particle Affector Type 'PathFollower' registered 00:04:14: ParticleUniverse: Particle Affector Type 'ForceField' registered 00:04:14: ParticleUniverse: Particle Observer Type 'OnExpire' registered 00:04:14: ParticleUniverse: Particle Observer Type 'OnEmission' registered 00:04:14: ParticleUniverse: Particle Observer Type 'OnCount' registered 00:04:14: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered 00:04:14: ParticleUniverse: Particle Observer Type 'OnCollision' registered 00:04:14: ParticleUniverse: Particle Observer Type 'OnVelocity' registered 00:04:14: ParticleUniverse: Particle Observer Type 'OnTime' registered 00:04:14: ParticleUniverse: Particle Observer Type 'OnPosition' registered 00:04:14: ParticleUniverse: Particle Observer Type 'OnClear' registered 00:04:14: ParticleUniverse: Particle Observer Type 'OnQuota' registered 00:04:14: ParticleUniverse: Particle Observer Type 'OnRandom' registered 00:04:14: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered 00:04:14: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered 00:04:14: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered 00:04:14: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered 00:04:14: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered 00:04:14: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered 00:04:14: ParticleUniverse: Particle EventHandler Type 'DoScale' registered 00:04:14: ParticleUniverse: Particle Extern Type 'Gravity' registered 00:04:14: ParticleUniverse: Particle Extern Type 'SphereCollider' registered 00:04:14: ParticleUniverse: Particle Extern Type 'BoxCollider' registered 00:04:14: ParticleUniverse: Particle Extern Type 'Vortex' registered 00:04:14: ParticleUniverse: Particle Extern Type 'SceneDecorator' registered 00:04:14: ParticleUniverse: Particle Behaviour Type 'Slave' registered 00:04:14: Plugin successfully installed 00:04:14: Loading library Plugin_ParticleFX 00:04:14: Installing plugin: ParticleFX 00:04:14: Particle Emitter Type 'Point' registered 00:04:14: Particle Emitter Type 'Box' registered 00:04:14: Particle Emitter Type 'Ellipsoid' registered 00:04:14: Particle Emitter Type 'Cylinder' registered 00:04:14: Particle Emitter Type 'Ring' registered 00:04:14: Particle Emitter Type 'HollowEllipsoid' registered 00:04:14: Particle Affector Type 'LinearForce' registered 00:04:14: Particle Affector Type 'ColourFader' registered 00:04:14: Particle Affector Type 'ColourFader2' registered 00:04:14: Particle Affector Type 'ColourImage' registered 00:04:14: Particle Affector Type 'ColourInterpolator' registered 00:04:14: Particle Affector Type 'Scaler' registered 00:04:14: Particle Affector Type 'Rotator' registered 00:04:14: Particle Affector Type 'DirectionRandomiser' registered 00:04:14: Particle Affector Type 'DeflectorPlane' registered 00:04:14: Plugin successfully installed 00:04:14: *-*-* OGRE Initialising 00:04:14: *-*-* Version 2.1.0unstable (Tindalos) 00:04:14: D3D11 : RenderSystem Option: Allow NVPerfHUD = No 00:04:14: D3D11 : RenderSystem Option: Backbuffer Count = Auto 00:04:14: D3D11 : RenderSystem Option: Driver type = Hardware 00:04:14: D3D11 : RenderSystem Option: FSAA = 1 00:04:14: D3D11 : RenderSystem Option: Fast Shader Build Hack = Yes 00:04:14: D3D11 : RenderSystem Option: Floating-point mode = Fastest 00:04:14: D3D11 : RenderSystem Option: Full Screen = No 00:04:14: D3D11 : RenderSystem Option: Information Queue Exceptions Bottom Level = No information queue exceptions 00:04:14: D3D11 : RenderSystem Option: Max Requested Feature Levels = 11.1 00:04:14: D3D11 : RenderSystem Option: Min Requested Feature Levels = 9.1 00:04:14: D3D11 : RenderSystem Option: Rendering Device = NVIDIA GeForce GTX 1070_0 00:04:14: D3D11 : RenderSystem Option: VSync = No 00:04:14: D3D11 : RenderSystem Option: VSync Interval = 1 00:04:14: D3D11 : RenderSystem Option: Video Mode = 1600 x 1024 @ 32-bit colour 00:04:14: D3D11 : RenderSystem Option: sRGB Gamma Conversion = Yes 00:04:14: D3D11 : RenderSystem Option: sRGB Gamma Conversion = Yes 00:04:14: CPU Identifier & Features 00:04:14: ------------------------- 00:04:14: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 00:04:14: * Logical cores: 8 00:04:14: * SSE: yes 00:04:14: * SSE2: yes 00:04:14: * SSE3: yes 00:04:14: * MMX: yes 00:04:14: * MMXEXT: yes 00:04:14: * 3DNOW: no 00:04:14: * 3DNOWEXT: no 00:04:14: * CMOV: yes 00:04:14: * TSC: yes 00:04:14: * FPU: yes 00:04:14: * PRO: yes 00:04:14: * HT: no 00:04:14: ------------------------- 00:04:14: D3D11 : Subsystem Initialising 00:04:14: *************************************** 00:04:14: *** D3D11 : Subsystem Initialized OK *** 00:04:14: *************************************** 00:04:14: D3D11RenderSystem::_createRenderWindow "OgreWindow", 800x600 windowed miscParams: externalWindowHandle=5570590 gamma=true 00:04:14: D3D11 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 00:04:14: D3D11 : Created D3D11 Rendering Window 'OgreWindow' : 100x30, 32bpp 00:04:14: Registering ResourceManager for type Texture 00:04:14: Registering ResourceManager for type GpuProgram 00:04:14: RenderSystem capabilities 00:04:14: ------------------------- 00:04:14: RenderSystem Name: Direct3D11 Rendering Subsystem 00:04:14: GPU Vendor: nvidia 00:04:14: Device Name: NVIDIA GeForce GTX 1070_0 00:04:14: Driver Version: 25.21.14.1694 00:04:14: * Fixed function pipeline: no 00:04:14: * Hardware generation of mipmaps: yes 00:04:14: * Texture blending: yes 00:04:14: * Anisotropic texture filtering: yes 00:04:14: * Dot product texture operation: yes 00:04:14: * Cube mapping: yes 00:04:14: * Hardware stencil buffer: yes 00:04:14: - Stencil depth: 8 00:04:14: - Two sided stencil support: yes 00:04:14: - Wrap stencil values: yes 00:04:14: * Hardware vertex / index buffers: yes 00:04:14: * 32-bit index buffers: yes 00:04:14: * Vertex programs: yes 00:04:14: * Number of floating-point constants for vertex programs: 512 00:04:14: * Number of integer constants for vertex programs: 16 00:04:14: * Number of boolean constants for vertex programs: 16 00:04:14: * Fragment programs: yes 00:04:14: * Number of floating-point constants for fragment programs: 512 00:04:14: * Number of integer constants for fragment programs: 16 00:04:14: * Number of boolean constants for fragment programs: 16 00:04:14: * Geometry programs: yes 00:04:14: * Number of floating-point constants for geometry programs: 512 00:04:14: * Number of integer constants for geometry programs: 16 00:04:14: * Number of boolean constants for geometry programs: 16 00:04:14: * Tessellation Hull programs: yes 00:04:14: * Number of floating-point constants for tessellation hull programs: 512 00:04:14: * Number of integer constants for tessellation hull programs: 16 00:04:14: * Number of boolean constants for tessellation hull programs: 16 00:04:14: * Tessellation Domain programs: yes 00:04:14: * Number of floating-point constants for tessellation domain programs: 512 00:04:14: * Number of integer constants for tessellation domain programs: 16 00:04:14: * Number of boolean constants for tessellation domain programs: 16 00:04:14: * Compute programs: yes 00:04:14: * Number of floating-point constants for compute programs: 512 00:04:14: * Number of integer constants for compute programs: 16 00:04:14: * Number of boolean constants for compute programs: 16 00:04:14: * Supported Shader Profiles: cs_4_0 cs_4_1 cs_5_0 ds_5_0 gs_4_0 gs_4_1 gs_5_0 hlsl hs_5_0 ps_4_0 ps_4_0_level_9_1 ps_4_0_level_9_3 ps_4_1 ps_5_0 vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 vs_4_1 vs_5_0 00:04:14: * Texture Compression: yes 00:04:14: - DXT: yes 00:04:14: - VTC: no 00:04:14: - PVRTC: no 00:04:14: - ATC: no 00:04:14: - ETC1: no 00:04:14: - ETC2: no 00:04:14: - BC4/BC5: yes 00:04:14: - BC6H/BC7: yes 00:04:14: - ASTC: no 00:04:14: * Hardware Occlusion Query: yes 00:04:14: * User clip planes: yes 00:04:14: * VET_UBYTE4 vertex element type: yes 00:04:14: * Infinite far plane projection: yes 00:04:14: * Hardware render-to-texture: yes 00:04:14: * Floating point textures: yes 00:04:14: * Non-power-of-two textures: yes 00:04:14: * 1d textures: yes 00:04:14: * Volume textures: yes 00:04:14: * Max Texture resolution (2D) 16384 00:04:14: * Max Texture resolution (3D) 2048 00:04:14: * Max Texture resolution (Cubemaps) 16384 00:04:14: * Multiple Render Targets: 8 00:04:14: - With different bit depths: yes 00:04:14: * Point Sprites: yes 00:04:14: * Extended point parameters: yes 00:04:14: * Max Point Size: 256 00:04:14: * Vertex texture fetch: yes 00:04:14: * Number of world matrices: 0 00:04:14: * Number of texture units: 16 00:04:14: * Stencil buffer depth: 8 00:04:14: * Number of vertex blend matrices: 0 00:04:14: - Max vertex textures: 4 00:04:14: - Vertex textures shared: no 00:04:14: * Render to Vertex Buffer : yes 00:04:14: * Hardware Atomic Counters: no 00:04:14: DefaultWorkQueue('Root') initialising on thread main. 00:04:14: Particle Renderer Type 'billboard' registered 00:04:14: ArchiveFactory for archive type pak registered. 00:04:14: ArchiveFactory for archive type ark registered. 00:04:14: OverlayElementFactory for type Panel registered. 00:04:14: OverlayElementFactory for type BorderPanel registered. 00:04:14: OverlayElementFactory for type TextArea registered. 00:04:14: Registering ResourceManager for type Font 00:04:14: MovableObjectFactory for type 'MovableText' registered. 00:04:14: Added resource location '../Data/System/Shaders/Cache/' of type 'FileSystem' to resource group 'General' 00:04:14: Creating resource group AssetLibrary 00:04:14: Added resource location '../Data/System/Settings/' of type 'FileSystem' to resource group 'AssetLibrary' 00:04:14: Added resource location '../Data/Particles' of type 'FileSystem' to resource group 'AssetLibrary' 00:04:14: Creating resource group Brushes 00:04:14: Added resource location '../Data/Terrain/Brushes' of type 'FileSystem' to resource group 'Brushes' 00:04:14: Added resource location '../Data/System/' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Environment/TimeOfDaySky' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/PostFX/' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/PostFX/HLSL/' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Materials/Skyline_Feature_Materials' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Materials/Skyline_Feature_Materials/HLSL' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/SkylineWorkspace/' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Textures' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Materials/' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Materials/Skyline_System_Materials' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/GUI/Fonts' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/GUI/SkylineUI' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/GUI/Gorilla' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/GUI/Gorilla/gorillafonts' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/GUI/Gorilla/gorillashader' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/GUI/Rocket/rocketShaders' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Models/' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Models/Engine Models/' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Models/Engine Models/Camera' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Models/Engine Models/Emitter' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Models/Engine Models/Gizmo' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Models/Engine Models/Gizmo/CurrentGizmo' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Models/Engine Models/Gizmo/3WayGizmo' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Models/Engine Models/Gizmo/1WayGizmo' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Models/Engine Models/Gizmo' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Models/Engine Models/Light' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Models/Engine Models/Mesh_Editor' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Models/Engine Models/Other' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Models/Engine Models/Vegetation' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Models/Mesh Scale' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/Temp' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/Presets' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/Presets/System' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/Terrain/' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/Terrain/Heightmaps' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/Terrain/TerrainTextures' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/Terrain/TerrainTextures/GrassColorMap' of type 'FileSystem' to resource group 'General' 00:04:14: Added resource location '../Data/System/Shaders_Hlms/Shaders_Common_HLSL.ark' of type 'ark' to resource group 'General' 00:04:14: Added resource location '../Data/System/Shaders_Hlms/Shaders_SkyTerrain_Shadows.ark' of type 'ark' to resource group 'General' 00:04:14: Added resource location '../Data/System/Shaders_Hlms/Shaders_SkyTerrain_Shadows_HLSL.ark' of type 'ark' to resource group 'General' 00:04:14: Creating resource group Heightmaps 00:04:14: Added resource location '../Data/Terrain/Heightmaps' of type 'FileSystem' to resource group 'Heightmaps' 00:04:14: Creating resource group Rocket 00:04:14: Added resource location '../Data/GUI/Rocket' of type 'FileSystem' to resource group 'Rocket' 00:04:14: Added resource location '../Data/GUI/Rocket/assets' of type 'FileSystem' to resource group 'Rocket' 00:04:14: Added resource location '../Data/GUI/Rocket/assets/data' of type 'FileSystem' to resource group 'Rocket' 00:04:14: Added resource location '../Data/GUI/Rocket/assets/fonts' of type 'FileSystem' to resource group 'Rocket' 00:04:14: Added resource location '../Data/GUI/Rocket/assets/tmp' of type 'FileSystem' to resource group 'Rocket' 00:04:14: Added resource location '../Data/GUI/Rocket/assets/SkylineOptionsScreen/' of type 'FileSystem' to resource group 'Rocket' 00:04:14: Added resource location '../Data/GUI/Rocket/assets/SkylineOptionsScreen/fonts' of type 'FileSystem' to resource group 'Rocket' 00:04:14: Added resource location '../Data/GUI/Rocket/rocketshader' of type 'FileSystem' to resource group 'Rocket' 00:04:14: Creating resource group Sounds 00:04:14: Added resource location '../Data/Sounds' of type 'FileSystem' to resource group 'Sounds' 00:04:14: Parsing scripts for resource group AssetLibrary 00:04:14: Parsing script atomicity.pu 00:04:14: Compiler error: unknown error in atomicity.pu(1): token class, system, unrecognized. 00:04:14: Compiler error: unknown error in atomicity.pu(11): token class, renderer, unrecognized. 00:04:14: Compiler error: unknown error in atomicity.pu(16): token class, emission_rate, unrecognized. 00:04:14: Compiler error: unknown error in atomicity.pu(36): token class, rotation_speed, unrecognized. 00:04:14: Compiler error: unknown error in atomicity.pu(44): token class, xyz_scale, unrecognized. 00:04:14: Compiler error: unknown error in atomicity.pu(51): token class, observer, unrecognized. 00:04:14: Compiler error: unknown error in atomicity.pu(53): token class, handler, unrecognized. 00:04:14: Compiler error: unknown error in atomicity.pu(57): token class, handler, unrecognized. 00:04:14: Compiler error: unknown error in atomicity.pu(61): token class, handler, unrecognized. 00:04:14: Compiler error: unknown error in atomicity.pu(67): token class, observer, unrecognized. 00:04:14: Compiler error: unknown error in atomicity.pu(69): token class, handler, unrecognized. 00:04:14: Compiler error: unknown error in atomicity.pu(78): token class, renderer, unrecognized. 00:04:14: Compiler error: unknown error in atomicity.pu(87): token class, all_particle_dimensions, unrecognized. 00:04:14: Compiler error: unknown error in atomicity.pu(99): token class, all_particle_dimensions, unrecognized. 00:04:14: ParticleUniverse: Particle System Template 'atomicity' registered 00:04:14: Parsing script systemTest.pu 00:04:14: Compiler error: unknown error in systemTest.pu(1): token class, system, unrecognized. 00:04:14: ParticleUniverse: Particle System Template 'systemTest' registered 00:04:14: Finished parsing scripts for resource group AssetLibrary 00:04:14: Creating resources for group AssetLibrary 00:04:14: All done 00:04:14: Parsing scripts for resource group Autodetect 00:04:14: Finished parsing scripts for resource group Autodetect 00:04:14: Creating resources for group Autodetect 00:04:14: All done 00:04:14: Parsing scripts for resource group Brushes 00:04:14: Finished parsing scripts for resource group Brushes 00:04:14: Creating resources for group Brushes 00:04:14: All done 00:04:14: Parsing scripts for resource group General 00:04:14: Parsing script Quad.program 00:04:14: Parsing script ASCII.material 00:04:14: Parsing script BlackAndWhite.material 00:04:14: Parsing script Bloom.material 00:04:14: Parsing script Distortion.material 00:04:14: Parsing script Dither.material 00:04:14: Parsing script Embossed.material 00:04:14: Parsing script Glass.material 00:04:14: Parsing script Halftone.material 00:04:14: Parsing script HDR.material 00:04:14: Parsing script Invert.material 00:04:14: Parsing script Laplace.material 00:04:14: Parsing script LightShafts.material 00:04:14: Parsing script MotionBlur.material 00:04:14: Parsing script NightVision.material 00:04:14: Parsing script OldMovie.material 00:04:14: Parsing script OldTV.material 00:04:14: Parsing script Posterize.material 00:04:14: Parsing script RadialBlur.material 00:04:14: Parsing script SharpenEdges.material 00:04:14: Parsing script Sky.material 00:04:14: Parsing script SkyPostprocess.material 00:04:14: Parsing script SSAO_HS.material 00:04:14: Parsing script Tiling.material 00:04:14: Parsing script UnderWater.material 00:04:14: Parsing script BlendProjectCubemap.material 00:04:14: Parsing script CopyCubemap.material 00:04:14: Parsing script 1WayGizmo.material 00:04:14: Parsing script 3WayGizmo.material 00:04:14: WARNING: Could not generate mipmaps for Rotation_Grid_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 00:04:14: Parsing script BlackGridded_GroundPlane.material 00:04:14: WARNING: Could not generate mipmaps for MeshEditor_BlackGriddedFloor.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 00:04:14: Parsing script checkeredYellow.material 00:04:14: WARNING: Could not generate mipmaps for checkered_texture_Yellow.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 00:04:14: Parsing script Debug.material 00:04:14: Parsing script DirectionalLight_Mesh.material 00:04:14: Parsing script Mesh Scale.material 00:04:14: WARNING: Could not generate mipmaps for System_Blue.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 00:04:14: Parsing script Plane_100x100_Hi_Tess.material 00:04:14: Parsing script recastdebug.material 00:04:14: Parsing script SkylineDefaultRibbon.material 00:04:14: Parsing script Skyline_Snapping_Grid_Template.material 00:04:14: Parsing script Skyline_System_PathEditorNodes.material 00:04:14: Parsing script Skyline_System_Probe.material 00:04:14: Parsing script Skyline_System_TriggerVolume.material 00:04:14: Parsing script System_Camera.material 00:04:14: Parsing script System_Invisible.material 00:04:14: Parsing script System_LightDebug.material 00:04:14: Parsing script System_Proto_Blue.material 00:04:14: WARNING: Could not generate mipmaps for System_DefaultProto.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 00:04:14: Parsing script System_Proto_Blue_Basic.material 00:04:14: Parsing script System_Proto_Grey.material 00:04:14: Parsing script Gorilla2D.material 00:04:14: Parsing script Gorilla3D.material 00:04:14: Parsing script Rocket2D.material 00:04:14: Parsing script Copyback.material 00:04:14: Parsing script DepthUtils.material 00:04:14: Parsing script DPSM.material 00:04:14: Parsing script EsmGaussianBlurLogFilter.material 00:04:14: Parsing script Distortion.compositor 00:04:14: Parsing script HDR.compositor 00:04:14: Parsing script HdrSmaa.compositor 00:04:14: Parsing script LightShafts.compositor 00:04:14: Parsing script Postprocessing.compositor 00:04:14: Parsing script SSAO_HS.compositor 00:04:14: Parsing script UnderWater.compositor 00:04:14: Parsing script 00_SkylineBaseShadows.compositor 00:04:14: Parsing script 01_SkylineBaseShadowsESM.compositor 00:04:14: Parsing script 02_SkylineBaseProbes.compositor 00:04:14: Parsing script 03_SkylineBaseWorkspace.compositor 00:04:14: Parsing script TerraShadowGenerator.compositor 00:04:14: Parsing script EsmGaussianBlurLogFilter.material.json 00:04:14: Parsing script Mipmaps.material.json 00:04:14: Parsing script TerraShadowGenerator.material.json 00:04:14: Parsing script PhysicsCollider_Transparent.skymat 00:04:14: Parsing script Skyline_System_Navmesh_PathEnd.skymat 00:04:14: Parsing script Skyline_System_Navmesh_PathStart.skymat 00:04:14: Parsing script Skyline_System_RoadDebugMesh.skymat 00:04:14: Parsing script Skyline_System_RoadNodeDebug.skymat 00:04:14: Parsing script Skyline_System_RoadNodeDebug_HVR.skymat 00:04:14: Parsing script Skyline_System_Sensor.skymat 00:04:14: Parsing script System_AudioIcon.skymat 00:04:14: WARNING: Could not generate mipmaps for System_Audio_Icon.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 00:04:14: Parsing script System_Light.skymat 00:04:14: WARNING: Could not generate mipmaps for System_Light.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 00:04:14: Parsing script System_Light_Flare.skymat 00:04:14: WARNING: Could not generate mipmaps for flare_alpha.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 00:04:14: Parsing script System_ParticleIcon.skymat 00:04:14: WARNING: Could not generate mipmaps for Particle_Icon.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 00:04:14: Parsing script console.fontdef 00:04:14: Parsing script sample.fontdef 00:04:14: Finished parsing scripts for resource group General 00:04:14: Creating resources for group General 00:04:14: All done 00:04:14: Parsing scripts for resource group Heightmaps 00:04:14: Finished parsing scripts for resource group Heightmaps 00:04:14: Creating resources for group Heightmaps 00:04:14: All done 00:04:14: Parsing scripts for resource group Internal 00:04:14: Finished parsing scripts for resource group Internal 00:04:14: Creating resources for group Internal 00:04:14: All done 00:04:14: Parsing scripts for resource group Rocket 00:04:15: Finished parsing scripts for resource group Rocket 00:04:15: Creating resources for group Rocket 00:04:15: All done 00:04:15: Parsing scripts for resource group Sounds 00:04:15: Finished parsing scripts for resource group Sounds 00:04:15: Creating resources for group Sounds 00:04:15: All done 00:04:15: Texture: IBLSceneGlobalImage: Loading 6 faces(PF_A8R8G8B8,128x128x1) with 0 custom mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1. 00:04:15: Texture: SkyBoxDefaultTexture.dds: Loading 6 faces(PF_A8R8G8B8,128x128x1) with 7 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 00:04:15: D3D11 : Loading Cube Texture, base image name : 'SkyBoxDefaultTexture.dds' with 7 mip map levels 00:04:15: Creating resource group Project 00:04:15: Creating resource group Scene 00:04:15: Creating resource group Game 00:04:15: Creating resource group EditorThumbnails 00:04:15: Texture: dejavu.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 00:04:15: D3D11 : Loading 2D Texture, image name : 'dejavu.png' with 9 mip map levels 00:04:17: Creating resource group __Sky_Particle_Materials 00:04:17: Mesh: Loading SkyDome.mesh. 00:04:17: Could not find datablock of name: , with the resource group: General. 00:04:17: Texture: SkyTones.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 00:04:17: D3D11 : Loading 2D Texture, image name : 'SkyTones.png' with 4 mip map levels 00:04:17: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Starfield.dds in resource group General or any other group. in ResourceGroupManager::openResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 790)