Support Tickets

Attached to Project: Support Tickets
Opened by Mike Felker - 08.02.2018
Last edited by Jayce Young - 14.06.2018

FS#17 - Ecosystem (mesh) painter badly needed

We need the ecosystem (mesh) painter working. There is no good way to create grass, forests and large areas of flora and fauna without it.

Closed by  Jayce Young
14.06.2018 22:16
Reason for closing:  Completed
Mike Felker commented on 08.02.2018 14:50

Feature Request

epsilonion commented on 08.02.2018 15:07

this is a feature that was in gen 1 and has yet to be ported into gen 2, I believe that this feature is high pn the priority list as it will be needed and tested for release.

Admin
Jayce Young commented on 08.02.2018 17:00

We already have a version in development :)

epsilonion commented on 19.02.2018 10:30

It might be a great time to suggest been able to paint presets to the scene.

i.e. if a tree is able to be cut down and has a script attached, ridged body etc.. then to be able to paint these to a scene would cut down on time taken to create such a scene instead of placing each tree manually... you could always adjust there position manually later if needed.

Also options to be able to randomly rotate, scale between values whilst paining the presets/mesh to scene would help workflows as well.. :P

Admin
Jayce Young commented on 19.02.2018 12:54

Good idea that :)

I had a look at where i was with the grass system yesterday and it was quite far. Even trying to get instanced grass batching so we only ever pay the cost of 1 tile in memory which makes flying around the terrain a breeze with no stutters :P To get it working though, i need to render the terrain to a texture heightmap and then insert that into the vertex shader so we can then get the height in shader and manipulate the vertices to conform to the terrain height from shader instead. This will give us a much better grass system than Gen1 had as it popped too much since each tile needed generated.

Admin
Jayce Young commented on 19.03.2018 12:18

This is now my current job! :)

epsilonion commented on 22.03.2018 02:12

whoop whoop .. :)

Admin
Jayce Young commented on 29.03.2018 18:41

Read this thread for current developments on the Grass system: https://forum.aurasoft-skyline.co.uk/viewtopic.php?f=32&t=2320

Admin
Jayce Young commented on 14.06.2018 22:15

Grass system is complete! Closing ticket as we have the eco system editor with grass that works but is in beta phase. Please create new support ticket for Foliage such as trees etc...

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