- Status Researching
- Percent Complete
- Severity Low
- Due in Version Feature Requests
-
Votes
2
- Jayce Young (13.02.2018)
- epsilonion (08.02.2018)
Attached to Project: Support Tickets
Opened by Hannah Young - 07.02.2018
Last edited by Hannah Young - 13.02.2018
Opened by Hannah Young - 07.02.2018
Last edited by Hannah Young - 13.02.2018
FS#12 - Decal system
Different decals systems
- static optimized decals
- dynamic with polling decals
I mean for example you have a pool of 30 bullet decals created at game start, when you spawn a decal somewhere it uses a decal from the decal pool list.
If you have spanwed the last 30 decals, next time it will take the first decal and position it to the new position request.
Game objects for click placement is great for fast decals.
Advanced decals bending on geometry would be a great addition later.
You can use the Game objects for click placement. We have planned for the game objects to have a normal align function.
It's good for static decals on planar surfaces.
While a dynamic decal system for character and dynamic entities, able to bend on model would be great.
Perhaps texture projection.
We will be looking into adding a better decal system soon!
Hopefully Screen space decals