- Status New
- Percent Complete
- Severity Low
- Due in Version Feature Requests
-
Votes
1
- epsilonion (11.02.2018)
FS#25 - Fracturing / Exploding assets
For many games, hurling a rocket or grenade and then watch the 3D asset explode into fragments is common. Likewise, fracturing a wall into chunks is all important- like hiding a cave wall that is able to be fractured.
Here is an example: https://assetstore.unity.com/packages/tools/fracturing-destruction-9411
Mike
This has been planned for some time now, PhyxClothing, Physx Destruction, DX11 FX Plugins are all on the to do list.. :)
I requested these back on Jan 2017.. and they where noted for when Direct X was implemented into Skyline.
Skyline needs first to update their 10 years old Physix engine version before you can expect such features.