- Status Closed
- Percent Complete
- Severity Low
- Due in Version Feature Requests
- Votes
Attached to Project: Support Tickets
Opened by Hannah Young - 07.02.2018
Last edited by Jayce Young - 17.08.2018
Opened by Hannah Young - 07.02.2018
Last edited by Jayce Young - 17.08.2018
FS#10 - Animation callbacks
Be able to define functions names and position them inside animation.
This has lot of uses like footsetps, right attack timing or any other actions.
This can be done with timers, but callbacks will decrease the code lenght while making it lightweight.
Closed by Jayce Young
17.08.2018 20:22
Reason for closing: Completed
Additional comments about closing:
17.08.2018 20:22
Reason for closing: Completed
Additional comments about closing:
Added to skyline
This has been added to our internal short term list for being done.
Ok, i have started this task today:
Plans are:
* In mesh editor, right click timeline to select add event / remove event
* Window or properties to appear, name event, function to call etc...
* In script register the entity to listen to callbacks ( do it this way to not waste cycles if not needed.)
* Add script callback function to the same name as the one in the mesh editor for the animiation.
All event data will be stored into the mesh.ini that sits with the main mesh file.