- Status Closed
- Percent Complete
- Severity Low
- Due in Version Bug Report
- Votes
Opened by epsilonion - 19.02.2018
Last edited by Jayce Young - 22.03.2018
FS#50 - End Game - Packer
When dropping some trees on the default “new” scene and the FPS player and running the end game exporter it gives a message about saving your scene first even though I just saved it.
When its done compiling the end game it gives loads of warnings about textures missing even though they are not included in the created scene..
These include:
mp2_debris
mp2_smoke
T_weapons
Scar_01 and 02
MarbleBlue2
all could not be found in the resource group(s)
Also when hunting for errors I found in the compiled game \Bin\Win64 SkylineEXE.log the following:
11:57:45: Plugin successfully installed
11:57:45: *-*-* OGRE Initialising
11:57:45: *-*-* Version 2.1.0unstable (Tindalos)
11:57:48: Compiler error: unknown error in atomicity.pu(1): token class, system, unrecognized.
11:57:48: Compiler error: unknown error in atomicity.pu(11): token class, renderer, unrecognized.
11:57:48: Compiler error: unknown error in atomicity.pu(16): token class, emission_rate, unrecognized.
11:57:48: Compiler error: unknown error in atomicity.pu(36): token class, rotation_speed, unrecognized.
11:57:48: Compiler error: unknown error in atomicity.pu(44): token class, xyz_scale, unrecognized.
11:57:48: Compiler error: unknown error in atomicity.pu(51): token class, observer, unrecognized.
11:57:48: Compiler error: unknown error in atomicity.pu(53): token class, handler, unrecognized.
11:57:48: Compiler error: unknown error in atomicity.pu(57): token class, handler, unrecognized.
11:57:48: Compiler error: unknown error in atomicity.pu(61): token class, handler, unrecognized.
11:57:48: Compiler error: unknown error in atomicity.pu(67): token class, observer, unrecognized.
11:57:48: Compiler error: unknown error in atomicity.pu(69): token class, handler, unrecognized.
11:57:48: Compiler error: unknown error in atomicity.pu(78): token class, renderer, unrecognized.
11:57:48: Compiler error: unknown error in atomicity.pu(87): token class, all_particle_dimensions, unrecognized.
11:57:48: Compiler error: unknown error in atomicity.pu(99): token class, all_particle_dimensions, unrecognized.
11:57:48: Compiler error: unknown error in systemTest.pu(1): token class, system, unrecognized.
11:57:49: WARNING: SkyDome.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool.
11:57:50: WARNING: Emitter.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool.
22.03.2018 22:32
Reason for closing: Completed
Additional comments about closing:
Not errors
"mp2_debris
mp2_smoke
T_weapons
Scar_01 and 02
MarbleBlue2"
These are spawned assets that the FPS system uses and are grabbed for so the FPS works in end game.
As for the warnings, these are just warning, but all spawned assets at runtime will potentially throw this warning due to runtime loaded assets from scripts using the global resource group and therefore have no path to pull from.
As for the bottom set of log entries. This can be ignored as it doesnt affect the engine. Its because particle universe loads through the base ogre script system which doesnt accept these terms. However, internally inside Particle Universe, these properties are actually parsed.
Hope this helps clear the confusion.