- Status Processing
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- Severity Low
- Due in Version Bug Report
- Votes
FS#84 - Navmesh rotation issues
It’s a little better; but there is still notable rotation issues with navmesh when the character start a new destination.
Rotation stabilizes after some second, but rotation should be controled and smooth.
A rotation speed should also be available as Navmesh parameter to control how fast a character would turn.
Ok, we have started today the complete rewrite of the navmesh system as the other one was too clunky.
this should improve workflow and mechanics too no end :)
plus those videos you posted on ai will come in handy when understanding certain aspects.