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Opened by SpiderMack - 14.04.2018

FS#84 - Navmesh rotation issues

It’s a little better; but there is still notable rotation issues with navmesh when the character start a new destination.
Rotation stabilizes after some second, but rotation should be controled and smooth.

A rotation speed should also be available as Navmesh parameter to control how fast a character would turn.

Jayce Young commented on 08.02.2019 17:16

Ok, we have started today the complete rewrite of the navmesh system as the other one was too clunky.
this should improve workflow and mechanics too no end :)

plus those videos you posted on ai will come in handy when understanding certain aspects.


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