Support Tickets

Roadmap for version Bug Report Expand all | Collapse all

48%

48% of 42 tickets completed. 22 open tickets:

FS#4 - Can't change capsule rotation Expand Collapse
FS#32 - FBX Animations not working (Blender) Expand Collapse
FS#35 - Remaining properties when removing actions Expand Collapse
FS#38 - Spline Path Editor - Can Not change line colour Expand Collapse
FS#39 - Spline Path Editor - When selcting the gizmo on one of the axis Expand Collapse
FS#40 - Spline Paths - Rotational speed Expand Collapse
FS#47 - GUI Editor - libRocket vcustom bar Expand Collapse
FS#49 - Translation Utility does not open under the editors menu Expand Collapse
FS#57 - Mesh merger crash Expand Collapse
FS#59 - Material Editor - Material Filtering Expand Collapse
FS#60 - Material Editor - No object selected Expand Collapse
FS#68 - NavBot bug when turning Expand Collapse
FS#73 - Sun light reset bug Expand Collapse
FS#74 - Mesh Merger bugs Expand Collapse
FS#81 - Stop the ability to readd an action that is already applied. Expand Collapse
FS#83 - Feature Request - Asset Manager point to project location Expand Collapse
FS#84 - Navmesh rotation issues Expand Collapse
FS#86 - entity.getWorldOrientation() - Not working with spawned entities Expand Collapse
FS#95 - Action editor bugs Expand Collapse
FS#96 - Game templates issues Expand Collapse
FS#97 - Crash Expand Collapse
FS#99 - The game engine crash everytime Expand Collapse

Roadmap for version Feature Requests Expand all | Collapse all

26%

26% of 54 tickets completed. 41 open tickets:

FS#5 - Show Hide object or folders in hierarchy Expand Collapse
FS#6 - Multi collision objects per object Expand Collapse
FS#8 - Disable gravity per object Expand Collapse
FS#9 - Better Prefabs Expand Collapse
FS#11 - Navmesh functions Expand Collapse
FS#12 - Decal system Expand Collapse
FS#13 - anti aliasing & soft particles Expand Collapse
FS#14 - Additional Shaders effects Expand Collapse
FS#15 - Physics shapes size in properties Expand Collapse
FS#18 - Need true grouping in editor Expand Collapse
FS#22 - Getting NavMesh Data (helpful for AI programming) Expand Collapse
FS#23 - Post Processing Volumes Expand Collapse
FS#25 - Fracturing / Exploding assets Expand Collapse
FS#26 - Update Physix engine version Expand Collapse
FS#27 - Multi collision volumes per character Expand Collapse
FS#28 - RigidBody constraints Expand Collapse
FS#33 - Reflection probes Expand Collapse
FS#34 - Atmosphear scattering Expand Collapse
FS#36 - Material sliders to shader range Expand Collapse
FS#41 - Feature Request - Gen1 Volumetric clouds Ported to Gen2 Expand Collapse
FS#42 - Feature Request - Gen 1 Ocean System Expand Collapse
FS#45 - Game analytics Expand Collapse
FS#46 - Collision volumes without rigidbody Expand Collapse
FS#51 - Asset Manager - Filter Expand Collapse
FS#53 - Support GLTF 2.0 format for extended 3D model exchange Expand Collapse
FS#61 - Headerless Server Expand Collapse
FS#62 - Web Access / DRM usage etc Expand Collapse
FS#63 - Navmesh component Expand Collapse
FS#66 - RTT - Render to texture Expand Collapse
FS#67 - Feature request- Nav Agent TurnSpeed function Expand Collapse
FS#70 - Feature request - Tone mapping , DOF, color grading Expand Collapse
FS#71 - Feature request - Regroup lighting and environment settings Expand Collapse
FS#72 - Feature request - Directionnal Light Expand Collapse
FS#75 - Feature request - Physics shape adjust size Expand Collapse
FS#76 - Feature request - Navmesh is destination inside Expand Collapse
FS#79 - Material Sub panel to show material names Expand Collapse
FS#85 - Implementation - Navmesh DetourNavMeshQuery functions Expand Collapse
FS#89 - Raknet Plugins Expand Collapse
FS#92 - AI Visual Mechanics kinda thing - Behaviour Trees Expand Collapse
FS#93 - To have TrackIR intergrated as standard would be great. Expand Collapse
FS#98 - Have the Game Manager LUA script running in editor mode Expand Collapse

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