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99 | Bug Report | The game engine crash everytime | Critical | | New | |
Coppens Remy | 19.07.2020 | |
Ticket Description
Hello,
I’m desperate because the engine crashes all the time for anything. I tried with the renderer ‘DirectX’ and ‘OpenGL’ it’s the same.
Eg. I’m looking in the ‘SkyGraph Editor’ part, I’m just browsing categories and all of a sudden crash, no error message (one eg. in video).
Another example, I select a ‘game object’ (Widgets / Geometry shapes n Physic / Physics - Stack sphere) and directly the crash engine (see video). If I put a wrong command in a script, the engine crashes ...
I have no problem with the other apps I use so the problem is not with my PC.
I have reinstalled Skyline Game Engine several times (uninstalled before) but it’s always the same. I like this engine and I want to use it but currently impossible.
Please help me!
Video here: https://youtu.be/HPik6PqTF9o
Best Regards, Remy
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97 | Bug Report | Crash | Critical | | Processing | |
Kenneth Andersen | 08.02.2019 | 08.02.2019 |
Ticket Description
Hey aurasoft skyline
I’ve downloaded (Skyline Editor - Lite.) And it keeps crashing. When I made a 3 person and I want to root in the pc controller properties (pc offset) the program crashes (crash)
It just goes down sometimes when I do something else ... it’s the 1.0 version I have of (little edition)
Sincerely. Kenneth Andersen
ps. If I have to buy the pro edition and do something serious,
things should work.
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96 | Bug Report | Game templates issues | High | | New | |
SpiderMack | 18.01.2019 | 08.02.2019 |
Ticket Description
1 ) TP Camera Collision The camera does not move, mouse can only rotate camera up and down. Character not visible behind models, camera does nothing.
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95 | Bug Report | Action editor bugs | High | 1 | New | |
SpiderMack | 18.01.2019 | 08.02.2019 |
Ticket Description
Window 7
1) click on “left arrow” to remove a script from some object opens a window 2) nothing selected and click on “left arrow” crashes editor
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86 | Bug Report | entity.getWorldOrientation() - Not working with spawned... | High | | Processing | |
planetX | 03.05.2018 | 18.12.2018 |
Ticket Description
This function only works with entities present in the editor. If the entity is spawned by script, it doesn’t get the quaternion values. Always get (1,0,0,0)
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84 | Bug Report | Navmesh rotation issues | Low | | Processing | |
SpiderMack | 14.04.2018 | 08.02.2019 |
Ticket Description
It’s a little better; but there is still notable rotation issues with navmesh when the character start a new destination. Rotation stabilizes after some second, but rotation should be controled and smooth.
A rotation speed should also be available as Navmesh parameter to control how fast a character would turn.
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83 | Bug Report | Feature Request - Asset Manager point to project locati... | Low | | Requires testing | |
SpiderMack | 14.04.2018 | 18.04.2018 |
Ticket Description
You load a project the Asset Manager points to Skyline installation.
When you load an existing project, the Asset Manager should always point to the new project folder structure and location.
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81 | Bug Report | Stop the ability to readd an action that is already app... | High | | New | |
Jayce Young | 05.04.2018 | |
Ticket Description
Skyline lets you add 2 or more actions of the same name to the entity but does not support adding multiple same actions. It can then cause unforseen things to happen like scene load issues.
We need skyline to not let you add any more actions of the same name to an entity and display a message box when you do.
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74 | Bug Report | Mesh Merger bugs | Low | | New | |
SpiderMack | 16.03.2018 | |
Ticket Description
It’s a great tool for optimization.
But when two models are merged , the resulting model doesn’t look like the two combined and the texture does not look the same.
https://s18.postimg.org/ckr1x14ah/skylinemeshmerger.jpg
And merged meshes doesn’t keep their relative offset when merged
https://s18.postimg.org/iyg50h43d/skylinemeshmergerbu.jpg
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73 | Bug Report | Sun light reset bug | Low | | New | |
SpiderMack | 16.03.2018 | |
Ticket Description
How to reproduce the bug : 1) Under Light tools Change the sun light to a color. 2) Under render settings and ambient lighting, if you change Brightness it will reset the previous sun light color
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68 | Bug Report | NavBot bug when turning | Low | | New | |
SpiderMack | 16.03.2018 | |
Ticket Description
The new Navbot using navmesh example works when you click somewhere it goes to the position.
But when it turns it’s very buggy turning into all directions at same time and it stabilizes after some frames.
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60 | Bug Report | Material Editor - No object selected | High | | Completed | |
epsilonion | 01.03.2018 | |
Ticket Description
trying to replicate Karma’s error’s with changing colours on presets and well I get a strange one.
Placed a GO object in the scene, changed the textures and saved as preset. deleted the object from the scene and placed the same GO object in the scene. RMB material editor when object is selected and get no object selected error message.
Video attached
Seems to have sorted itself out and is working again.. hmm
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59 | Bug Report | Material Editor - Material Filtering | Medium | | Completed | |
epsilonion | 28.02.2018 | |
Ticket Description
When messing around trying to break things I came accross Material Filtering and setting it to BILINEAR or any other option gives the following result in the console.
nUpdating Sampler Blocks
Error: Invalid Texture. Texture [ ] is not part of the resources.
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57 | Bug Report | Mesh merger crash | Medium | | New | |
epsilonion | 21.02.2018 | 21.02.2018 |
Ticket Description
See video
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49 | Bug Report | Translation Utility does not open under the editors men... | Medium | | New | |
epsilonion | 19.02.2018 | |
Ticket Description
Translation Utility does not open under the editors menu but you can open it when you have a mesh sleceted and click it in the main editor screen settings thingy where the snap to grid options are.
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47 | Bug Report | GUI Editor - libRocket vcustom bar | Medium | | New | |
epsilonion | 18.02.2018 | |
Ticket Description
GUI Editor - libRocket vcustom bar shows after exiting the GUI editor
Picture in the link
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40 | Bug Report | Spline Paths - Rotational speed | Low | | New | |
epsilonion | 16.02.2018 | |
Ticket Description
Rotational speed does not seem to make a difference when set to 25 normal and 25 rotational.
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39 | Bug Report | Spline Path Editor - When selcting the gizmo on one of ... | Low | | New | |
epsilonion | 16.02.2018 | |
Ticket Description
Spline Path Editor - When selecting the gizmo on one of the axis it also selects the object beneath this can also make you move the object below the gizmo if not careful
YouTube Video Here
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38 | Bug Report | Spline Path Editor - Can Not change line colour | Low | | New | |
epsilonion | 16.02.2018 | |
Ticket Description
Spline Path Editor - Can Not change line colour
When Changing the colour of a line in the Spline Path Editor its just stays black, the nodes are also hard to distinguish from the Path.
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35 | Bug Report | Remaining properties when removing actions | Medium | | Requires testing | |
SpiderMack | 12.02.2018 | 12.02.2018 |
Ticket Description
Adding sensor volume and trigger volume to some entity. When they are removed, the properties keep some of their flags.
https://s13.postimg.org/luq45zqdz/skylineflags.jpg
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32 | Bug Report | FBX Animations not working (Blender) | Medium | | Delayed | |
SpiderMack | 11.02.2018 | 16.04.2018 |
Ticket Description
I exported a character from Blender as FBX, it has multiple animations actions recognized in Skyline.
When i try to play those on script, only the “WALK” animation works.
You can find the Blender, exported FBX and script test on zip below https://ufile.io/kxno0
To test : -drop the FBX character on a scene -Add external script from ZIP to character -Change script variableto : ANIMATION = “WALK” -Play mode in editor, it works the character “walk” animation is playing. -Change variable to ANIMATION = “IDLE” -The animation is not playing.
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4 | Bug Report | Can't change capsule rotation | Medium | | New | |
Hannah Young | 07.02.2018 | |
Ticket Description
If you add a capsule rigidbody to some object, you can’t change it’s rotations to fit the object orientation.
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